Artwork

Content provided by Jan David Nose and Roberto Pando. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jan David Nose and Roberto Pando or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Games, Prototypes, and gRPC

34:41
 
Share
 

Manage episode 280080706 series 2840081
Content provided by Jan David Nose and Roberto Pando. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jan David Nose and Roberto Pando or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Summary

Rob is back after moving to Austin, Texas! And JD survived a heatwave in Europe that made it very tough to be productive. Nonetheless, JD managed to think more about the game he wants to build. And he set up a prototype with some technologies he is interested in exploring. To get Rob up to speed, he introduces the game Screeps, which is an MMO strategy game for programmers and an inspiration. From there, the discussion turns into a general reflection on video games, and what will be important for their game.

JD then shares his vision for the game's technical architecture, consisting of a game engine, the player's code, and a UI at the minimum. For the game engine, JD is thinking about writing it in Rust. It's fast, has good memory management, but it is still young and the comparatively small ecosystem might make things more complicated. For the UI, JD wants to go with React since that runs almost anywhere. And finally for the API between the engine, the UI, and the player's code, JD was considering a REST interface, GraphQL, or gRPC. JD really likes the features of gRPC, and intents to use it in the prototype.

Feeling a little bit overwhelmed by the complexity of designing a game, the two discuss a good strategy to get started with a very small feature. One idea is to generate events, and have the player react to them. This could be easily implemented without the need for a feature rich UI or advanced rules in the backend.

Stay in touch

Website: https://www.devnlife.com
Jan David: https://twitter.com/0x6a64
Rob: https://twitter.com/RobPando

  continue reading

32 episodes

Artwork
iconShare
 
Manage episode 280080706 series 2840081
Content provided by Jan David Nose and Roberto Pando. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jan David Nose and Roberto Pando or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Summary

Rob is back after moving to Austin, Texas! And JD survived a heatwave in Europe that made it very tough to be productive. Nonetheless, JD managed to think more about the game he wants to build. And he set up a prototype with some technologies he is interested in exploring. To get Rob up to speed, he introduces the game Screeps, which is an MMO strategy game for programmers and an inspiration. From there, the discussion turns into a general reflection on video games, and what will be important for their game.

JD then shares his vision for the game's technical architecture, consisting of a game engine, the player's code, and a UI at the minimum. For the game engine, JD is thinking about writing it in Rust. It's fast, has good memory management, but it is still young and the comparatively small ecosystem might make things more complicated. For the UI, JD wants to go with React since that runs almost anywhere. And finally for the API between the engine, the UI, and the player's code, JD was considering a REST interface, GraphQL, or gRPC. JD really likes the features of gRPC, and intents to use it in the prototype.

Feeling a little bit overwhelmed by the complexity of designing a game, the two discuss a good strategy to get started with a very small feature. One idea is to generate events, and have the player react to them. This could be easily implemented without the need for a feature rich UI or advanced rules in the backend.

Stay in touch

Website: https://www.devnlife.com
Jan David: https://twitter.com/0x6a64
Rob: https://twitter.com/RobPando

  continue reading

32 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide