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Gaming, Motivation, and Programming

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Manage episode 280080707 series 2840081
Content provided by Jan David Nose and Roberto Pando. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jan David Nose and Roberto Pando or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Summary

Rob had a busy week and some big news: He's moving next week. JD on the other hand took it a bit easier than usual this week, and has been thinking a lot about a new project. Reflecting on his past projects and why he started them, JD noticed a pattern. He began those projects to learn about a very specific topic, for example Stimulus, and once he did that there was not purpose in continuing with the project. Which led to quite a lot of unfinished work, a feeling of guilt, and the question if there's not a better way to practice programming. On the other hand, video games (especially competitive games) are designed with the single purpose in mind to teach players a mechanic and have them master it. JD wonders if we can't learn from game design to make learning and practicing programming more interesting.

Stay in touch

Website: https://www.devnlife.com
Jan David: https://twitter.com/0x6a64
Rob: https://twitter.com/RobPando

  continue reading

32 episodes

Artwork
iconShare
 
Manage episode 280080707 series 2840081
Content provided by Jan David Nose and Roberto Pando. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jan David Nose and Roberto Pando or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Summary

Rob had a busy week and some big news: He's moving next week. JD on the other hand took it a bit easier than usual this week, and has been thinking a lot about a new project. Reflecting on his past projects and why he started them, JD noticed a pattern. He began those projects to learn about a very specific topic, for example Stimulus, and once he did that there was not purpose in continuing with the project. Which led to quite a lot of unfinished work, a feeling of guilt, and the question if there's not a better way to practice programming. On the other hand, video games (especially competitive games) are designed with the single purpose in mind to teach players a mechanic and have them master it. JD wonders if we can't learn from game design to make learning and practicing programming more interesting.

Stay in touch

Website: https://www.devnlife.com
Jan David: https://twitter.com/0x6a64
Rob: https://twitter.com/RobPando

  continue reading

32 episodes

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