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Beginning to Unravel the Secrets of Effective Battle Maps

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Manage episode 387426670 series 3520822
Content provided by Wyatt. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Wyatt or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Calling all Dungeon Masters and RPG enthusiasts, today's show is a treat just for you. We're thrilled to have Jay, a seasoned map-maker, join us as we tackle the beautiful complexity of designing battle maps for tabletop role-playing games. Brace yourself for an engaging discussion on the importance of clear paths, adequate cover, and the role of the game's setting in your map design.
We didn't stop there. We ventured into the labyrinth of designing dungeons and combat maps, highlighting the dramatic impact of multiple exits in boss fights and the immersive potential of starting players off the map. Jay also shared his favorite tools for map-making, from dry-erase maps to bespoke programs like Dungeon Alchemist and online platforms like Roll20 and World Engine.
Our conversation took a thrilling turn when we delved into the contentious terrain of traps in Dungeons & Dragons. From managing players who make rash decisions to designing escape routes for those unforeseen events, our lively debate had it all. We agreed on one thing though - the importance of maintaining a balance and ensuring open communication with players. So, grab your dice, pull up a chair, and immerse yourself in our wonderful world of map-making! You're bound to walk away with some game-changing ideas.

Support the show

Thank you for listening to our podcast. If you are interested in seeing more content like this check out our YouTube! We also post weekly game articles on our Patreon and have an active Discord community.
Social Links:
Youtube
Discord
Patreon
X
Instagram

  continue reading

12 episodes

Artwork
iconShare
 
Manage episode 387426670 series 3520822
Content provided by Wyatt. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Wyatt or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Calling all Dungeon Masters and RPG enthusiasts, today's show is a treat just for you. We're thrilled to have Jay, a seasoned map-maker, join us as we tackle the beautiful complexity of designing battle maps for tabletop role-playing games. Brace yourself for an engaging discussion on the importance of clear paths, adequate cover, and the role of the game's setting in your map design.
We didn't stop there. We ventured into the labyrinth of designing dungeons and combat maps, highlighting the dramatic impact of multiple exits in boss fights and the immersive potential of starting players off the map. Jay also shared his favorite tools for map-making, from dry-erase maps to bespoke programs like Dungeon Alchemist and online platforms like Roll20 and World Engine.
Our conversation took a thrilling turn when we delved into the contentious terrain of traps in Dungeons & Dragons. From managing players who make rash decisions to designing escape routes for those unforeseen events, our lively debate had it all. We agreed on one thing though - the importance of maintaining a balance and ensuring open communication with players. So, grab your dice, pull up a chair, and immerse yourself in our wonderful world of map-making! You're bound to walk away with some game-changing ideas.

Support the show

Thank you for listening to our podcast. If you are interested in seeing more content like this check out our YouTube! We also post weekly game articles on our Patreon and have an active Discord community.
Social Links:
Youtube
Discord
Patreon
X
Instagram

  continue reading

12 episodes

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