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Tom Hammond — On entrepreneurship and doing a startup

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Manage episode 346316706 series 2584866
Content provided by Joakim Achren. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joakim Achren or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Tom Hammond is the co-founder and CEO of Userwise, a company that is shaping up live-ops in gaming, and they call themselves the world’s first player experience management platform trusted by teams to power their Liveops all-in-one place. Tom is an entrepreneur who shares a lot about his founder's journey on social media and also on his podcast, Mastering Retention.

In this episode with Tom, we talk about bootstrapping a company versus the venture-backed path. How small game studios, with not a lot of cash or experience, can still break out. And what Tom thinks is the reason that developers don't build games with live ops from day one

  continue reading

137 episodes

Artwork
iconShare
 
Manage episode 346316706 series 2584866
Content provided by Joakim Achren. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joakim Achren or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Tom Hammond is the co-founder and CEO of Userwise, a company that is shaping up live-ops in gaming, and they call themselves the world’s first player experience management platform trusted by teams to power their Liveops all-in-one place. Tom is an entrepreneur who shares a lot about his founder's journey on social media and also on his podcast, Mastering Retention.

In this episode with Tom, we talk about bootstrapping a company versus the venture-backed path. How small game studios, with not a lot of cash or experience, can still break out. And what Tom thinks is the reason that developers don't build games with live ops from day one

  continue reading

137 episodes

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