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Riot Games on Moving Beyond Product Ownership

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Manage episode 203424167 series 1273080
Content provided by Engineering Culture by InfoQ. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Engineering Culture by InfoQ or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this podcast recorded at Agile 2017, Shane Hastie, Lead Editor for Culture & Methods, spoke to Ahmed Sidky and Michael Robillard of Riot Games about their experiences in product management for a comprehensive gaming experience Why listen to this podcast: • The need for a framework to make really tough product decisions • The importance of a clear strategy when faced with many good ideas - selecting which ones not to pursue • In the Agile community most of the conversation is about being better product owners, not having better product strategy and this is a gap • In the product space there are lots of loosely defined terms (outcome, impact, mission, vision, strategy…) so aligning on common terminology and meaning was an important early step • There are models and frameworks for strategic product management which draw on multiple sources • To have agility in the tactical space you need to have it in the strategic space • Anybody in the product development lifecycle should be able to think strategically More on this: Quick scan our curated show notes on InfoQ https://bit.ly/2vkr8mq You can also subscribe to the InfoQ newsletter to receive weekly updates on the hottest topics from professional software development. bit.ly/24x3IVq Subscribe: www.youtube.com/infoq Like InfoQ on Facebook: bit.ly/2jmlyG8 Follow on Twitter: twitter.com/InfoQ Follow on LinkedIn: www.linkedin.com/company/infoq Check the landing page on InfoQ: https://bit.ly/2vkr8mq
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358 episodes

Artwork
iconShare
 
Manage episode 203424167 series 1273080
Content provided by Engineering Culture by InfoQ. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Engineering Culture by InfoQ or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this podcast recorded at Agile 2017, Shane Hastie, Lead Editor for Culture & Methods, spoke to Ahmed Sidky and Michael Robillard of Riot Games about their experiences in product management for a comprehensive gaming experience Why listen to this podcast: • The need for a framework to make really tough product decisions • The importance of a clear strategy when faced with many good ideas - selecting which ones not to pursue • In the Agile community most of the conversation is about being better product owners, not having better product strategy and this is a gap • In the product space there are lots of loosely defined terms (outcome, impact, mission, vision, strategy…) so aligning on common terminology and meaning was an important early step • There are models and frameworks for strategic product management which draw on multiple sources • To have agility in the tactical space you need to have it in the strategic space • Anybody in the product development lifecycle should be able to think strategically More on this: Quick scan our curated show notes on InfoQ https://bit.ly/2vkr8mq You can also subscribe to the InfoQ newsletter to receive weekly updates on the hottest topics from professional software development. bit.ly/24x3IVq Subscribe: www.youtube.com/infoq Like InfoQ on Facebook: bit.ly/2jmlyG8 Follow on Twitter: twitter.com/InfoQ Follow on LinkedIn: www.linkedin.com/company/infoq Check the landing page on InfoQ: https://bit.ly/2vkr8mq
  continue reading

358 episodes

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