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Episode 579 - playtesting a game

1:05:26
 
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Manage episode 304097476 series 2797121
Content provided by FearTheBoot.com. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by FearTheBoot.com or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

* (0:29) Introducing Vece. You can find the Skies of Glass playtest on our Patreon.

* (1:35) Brodeur continues hurting himself. You can find his podcast here.

* (11:35) What got us thinking about playtesting a roleplaying game. Gage’s playtest survey.

* (14:43) Why you may not know what you need to ask.

* (18:35) Taking feedback seriously, while remembering no one’s opinion is “right”.

* (25:58) Testing obscure facets of a game.

* (31:58) Playtesting the fluff (i.e. setting, introductory text, explaining the RPG hobby).

* (44:16) Deciding the order in which you’ll complete tasks.

* (56:19) Making incremental changes instead of over-correcting.

* (59:42) Testing the minimum viable product and building up from there.

Hosts: Brodeur, Dan, Vece, Wayne

  continue reading

795 episodes

Artwork
iconShare
 
Manage episode 304097476 series 2797121
Content provided by FearTheBoot.com. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by FearTheBoot.com or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

* (0:29) Introducing Vece. You can find the Skies of Glass playtest on our Patreon.

* (1:35) Brodeur continues hurting himself. You can find his podcast here.

* (11:35) What got us thinking about playtesting a roleplaying game. Gage’s playtest survey.

* (14:43) Why you may not know what you need to ask.

* (18:35) Taking feedback seriously, while remembering no one’s opinion is “right”.

* (25:58) Testing obscure facets of a game.

* (31:58) Playtesting the fluff (i.e. setting, introductory text, explaining the RPG hobby).

* (44:16) Deciding the order in which you’ll complete tasks.

* (56:19) Making incremental changes instead of over-correcting.

* (59:42) Testing the minimum viable product and building up from there.

Hosts: Brodeur, Dan, Vece, Wayne

  continue reading

795 episodes

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