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EP 299 Live GAMA A.J. Porfirio Branding your Games and Licensing content

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Manage episode 229345635 series 2286292
Content provided by Richard Bliss. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard Bliss or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Host Richard Bliss and Guest A.J. Porfirio discuss game books and their live Kickstarter project. They have launched Graphic Novel Adventures Vol 2 on Kickstarter.
A.J. and Richard discuss how to license intellectual property, how to maintain a brand.
Van Ryder Games delivers strong narrative-based games with a solo-play angle. They have expanded into Adventure books because it continues with their brand of playing games that tell a story.
How do you find intellectual property? How do you get a license for a series of books? A.J. is always looking for new content and found the game book called Captive, a solo game book.
He had a personal passion for this kind of game. The key part of the story is that the game was difficult to find. Demand was there but supply was limited. He saw this as an opportunity.
Richard has backed A.J.'s Kickstarter campaign. Here is the link for you to do as well:
www.kickstarter.com/projects/vanrydergames/graphic-novel-adventures-season-2/description

  continue reading

338 episodes

Artwork
iconShare
 
Manage episode 229345635 series 2286292
Content provided by Richard Bliss. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard Bliss or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Host Richard Bliss and Guest A.J. Porfirio discuss game books and their live Kickstarter project. They have launched Graphic Novel Adventures Vol 2 on Kickstarter.
A.J. and Richard discuss how to license intellectual property, how to maintain a brand.
Van Ryder Games delivers strong narrative-based games with a solo-play angle. They have expanded into Adventure books because it continues with their brand of playing games that tell a story.
How do you find intellectual property? How do you get a license for a series of books? A.J. is always looking for new content and found the game book called Captive, a solo game book.
He had a personal passion for this kind of game. The key part of the story is that the game was difficult to find. Demand was there but supply was limited. He saw this as an opportunity.
Richard has backed A.J.'s Kickstarter campaign. Here is the link for you to do as well:
www.kickstarter.com/projects/vanrydergames/graphic-novel-adventures-season-2/description

  continue reading

338 episodes

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