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Effective Story-Telling when People have Short Attention Spans with Carlos Valdes of YangYang Mobile

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Manage episode 416898697 series 3571855
Content provided by International Trade Centre. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by International Trade Centre or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This time, we dive into another perspective inside game development as we talk to Carlos Valdes, Senior writer for YangYang Mobile. He joins the show to give us an insight into a writer's thought process behind weaving worlds and creating memorable characters for visual novel games.
In this episode, we tackle:

  • What differentiates visual novel games from reading a book and how does that affect the user experience?
  • Understanding the kind of audience that visual novels appeal to and how to speak to that demographic
  • The challenges of writing for visual novels vs writing for other video games
  • Best practices in creating narratives that make people stay engaged

YangYang Mobile is the development studio behind the visual novel games The Letter, Love Esquire, Perfect Gold, Saint Maker, and High Times. The indie team is based in the Philippines and focuses on creating story-driven games.
Find YangYang Mobile online at
https://www.yangyangmobile.com/
Facebook:
https://www.facebook.com/yangyangmobile/
LinkedIn:
https://www.linkedin.com/company/yangyang-mobile/
X/Twitter
https://twitter.com/yangyangmobile
Find their games here:
The Letter
https://store.steampowered.com/app/460430/The_Letter__Horror_Visual_Novel/
Saint Maker
https://store.steampowered.com/app/1785300/Saint_Maker__Horror_Visual_Novel
Perfect Gold
https://store.steampowered.com/app/578540/Perfect_Gold__Yuri_Visual_Novel
High Times
https://store.steampowered.com/app/2251220/High_Times__Cooking_Visual_Novel/

  continue reading

8 episodes

Artwork
iconShare
 
Manage episode 416898697 series 3571855
Content provided by International Trade Centre. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by International Trade Centre or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This time, we dive into another perspective inside game development as we talk to Carlos Valdes, Senior writer for YangYang Mobile. He joins the show to give us an insight into a writer's thought process behind weaving worlds and creating memorable characters for visual novel games.
In this episode, we tackle:

  • What differentiates visual novel games from reading a book and how does that affect the user experience?
  • Understanding the kind of audience that visual novels appeal to and how to speak to that demographic
  • The challenges of writing for visual novels vs writing for other video games
  • Best practices in creating narratives that make people stay engaged

YangYang Mobile is the development studio behind the visual novel games The Letter, Love Esquire, Perfect Gold, Saint Maker, and High Times. The indie team is based in the Philippines and focuses on creating story-driven games.
Find YangYang Mobile online at
https://www.yangyangmobile.com/
Facebook:
https://www.facebook.com/yangyangmobile/
LinkedIn:
https://www.linkedin.com/company/yangyang-mobile/
X/Twitter
https://twitter.com/yangyangmobile
Find their games here:
The Letter
https://store.steampowered.com/app/460430/The_Letter__Horror_Visual_Novel/
Saint Maker
https://store.steampowered.com/app/1785300/Saint_Maker__Horror_Visual_Novel
Perfect Gold
https://store.steampowered.com/app/578540/Perfect_Gold__Yuri_Visual_Novel
High Times
https://store.steampowered.com/app/2251220/High_Times__Cooking_Visual_Novel/

  continue reading

8 episodes

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