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Replicating Success: Creating Games as a Solo Dev and a Full Team with Ben Banta of Ranida Games

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Manage episode 416947817 series 3571855
Content provided by International Trade Centre. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by International Trade Centre or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, Ben Banta, CEO of Ranida Games joins us to take a trip down memory lane from when the era of flash games paved the way for a lot of solo game developers.. We then fast-forward to the current industry of games that continues to evolve with where Ben has grown from being a solo dev getting scouted by brands, to someone who is now always on the lookout for fresh, passionate talents for his team.
Key takeaways in this episode:

  • Pros and Cons of being a solo developer: Lessons learned doing everything solo and when should you start hiring other people to grow and improve your game
  • The Importance of planning for sequels and keeping the game fresh
  • Growing Pains and responsibilities: Creating pitch decks and prototypes for publishers, taking care of employees, and working with a team
  • Finding the employees that are a good fit for your culture and building long-term relationships

Ranida Games is an indie game developer based in Laguna, Philippines. They are the developers behind the 2D fighting game Bayani, PBA Basketball Slam, and Dunk Perfect.
Find more of Ranida Games online at
https://www.ranidagames.com/
LinkedIn
https://www.linkedin.com/company/ranida-games/
Facebook
https://www.facebook.com/ranidagames/
X/Twitter
https://twitter.com/ranidagames
Steam
https://store.steampowered.com/developer/RanidaGames

  continue reading

8 episodes

Artwork
iconShare
 
Manage episode 416947817 series 3571855
Content provided by International Trade Centre. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by International Trade Centre or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, Ben Banta, CEO of Ranida Games joins us to take a trip down memory lane from when the era of flash games paved the way for a lot of solo game developers.. We then fast-forward to the current industry of games that continues to evolve with where Ben has grown from being a solo dev getting scouted by brands, to someone who is now always on the lookout for fresh, passionate talents for his team.
Key takeaways in this episode:

  • Pros and Cons of being a solo developer: Lessons learned doing everything solo and when should you start hiring other people to grow and improve your game
  • The Importance of planning for sequels and keeping the game fresh
  • Growing Pains and responsibilities: Creating pitch decks and prototypes for publishers, taking care of employees, and working with a team
  • Finding the employees that are a good fit for your culture and building long-term relationships

Ranida Games is an indie game developer based in Laguna, Philippines. They are the developers behind the 2D fighting game Bayani, PBA Basketball Slam, and Dunk Perfect.
Find more of Ranida Games online at
https://www.ranidagames.com/
LinkedIn
https://www.linkedin.com/company/ranida-games/
Facebook
https://www.facebook.com/ranidagames/
X/Twitter
https://twitter.com/ranidagames
Steam
https://store.steampowered.com/developer/RanidaGames

  continue reading

8 episodes

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