Artwork

Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

E30: The Economics of Game Development

1:00:54
 
Share
 

Manage episode 440089594 series 3418463
Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Send us a text

Eric develops an economic model to explore or exploit game development decisions, while Phil wants a block-grant style gate process to align incentives. Chris is back at Marvel Snap, and boogies with some new social casino mechanics.
The team reviews a new Call of Duty matchmaking paper with some surprising and revealing data...

  continue reading

Chapters

1. Employee Incentives and Game Modes (00:00:00)

2. Monetization and Game Design in Gaming (00:03:39)

3. Innovative Steampunk and Sci-Fi Games (00:14:41)

4. Incentives, Game Development, and Decision-Making (00:19:56)

5. Employee Share Ownership and Compensation (00:30:48)

6. Social Casino Mechanics and High Stakes (00:34:35)

7. Complex Game Mode Mechanics and Wagering (00:39:20)

8. Skill-Based Matchmaking Impact Analysis (00:49:54)

9. Impact of Skill-Based Matchmaking in Gaming (00:54:53)

10. Analyzing Game Results for Success (01:00:15)

33 episodes

Artwork
iconShare
 
Manage episode 440089594 series 3418463
Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Send us a text

Eric develops an economic model to explore or exploit game development decisions, while Phil wants a block-grant style gate process to align incentives. Chris is back at Marvel Snap, and boogies with some new social casino mechanics.
The team reviews a new Call of Duty matchmaking paper with some surprising and revealing data...

  continue reading

Chapters

1. Employee Incentives and Game Modes (00:00:00)

2. Monetization and Game Design in Gaming (00:03:39)

3. Innovative Steampunk and Sci-Fi Games (00:14:41)

4. Incentives, Game Development, and Decision-Making (00:19:56)

5. Employee Share Ownership and Compensation (00:30:48)

6. Social Casino Mechanics and High Stakes (00:34:35)

7. Complex Game Mode Mechanics and Wagering (00:39:20)

8. Skill-Based Matchmaking Impact Analysis (00:49:54)

9. Impact of Skill-Based Matchmaking in Gaming (00:54:53)

10. Analyzing Game Results for Success (01:00:15)

33 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide