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Game Designer Richard Rouse III

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Manage episode 242721666 series 1526096
Content provided by CodeWritePlay. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CodeWritePlay or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the design of The Suffering, writing Game Design: Theory & Practice, and some interesting creative projects we never got to see.

Richard is a really insightful guy. He has too much writing and too many talks to fully list here, but I encourage you to check out his wisdom around the web. I could have filled much more than a one-hour show while picking his brain--and I'd love to have him back for more--but I sure appreciate the time he took with us this time.

I wanted to be sure to include the IGN article that was written after Richard and Midway lured game journalists into a defunct prison and locked them in overnight. Richard even seemed to get a kick out of revisiting the topic. It's a little piece of unique game PR history, don't miss it.

https://ca.ign.com/articles/2003/10/24/west-virginia-ghost-hunt

Richard’s links

--- Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
  continue reading

213 episodes

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Game Designer Richard Rouse III

GameDev Breakdown

178 subscribers

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Manage episode 242721666 series 1526096
Content provided by CodeWritePlay. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CodeWritePlay or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the design of The Suffering, writing Game Design: Theory & Practice, and some interesting creative projects we never got to see.

Richard is a really insightful guy. He has too much writing and too many talks to fully list here, but I encourage you to check out his wisdom around the web. I could have filled much more than a one-hour show while picking his brain--and I'd love to have him back for more--but I sure appreciate the time he took with us this time.

I wanted to be sure to include the IGN article that was written after Richard and Midway lured game journalists into a defunct prison and locked them in overnight. Richard even seemed to get a kick out of revisiting the topic. It's a little piece of unique game PR history, don't miss it.

https://ca.ign.com/articles/2003/10/24/west-virginia-ghost-hunt

Richard’s links

--- Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
  continue reading

213 episodes

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