New Monster Design, Villain Power, Codex, and Playtest Details | June Roundup
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June has been a month of character content, and monster design. With the core system in place, ancestries and classes are being worked on. The team has also focused on how monsters should work, and how to make them fun and easy to run. Lastly, we've got some new details about the virtual tabletop.
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Intro/outro: "Future Gladiator" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
Chapters
1. New Monster Design, Villain Power, Codex, and Playtest Details | June Roundup (00:00:00)
2. Intro (00:00:10)
3. The RPG (00:00:37)
4. Minion Squads and Captains (00:01:35)
5. Encounter Values (00:05:45)
6. Dynamic Terrain Objects (00:06:59)
7. Villain Power (00:08:02)
8. Ancestries (00:10:36)
9. Designing a Class (00:12:28)
10. The Tactician (00:14:18)
11. Codex (00:15:58)
12. Playtest Packets (00:18:39)
13. A Tale From Testing (00:20:44)
14. Mot's Miscellaneous (00:22:10)
15. Success for the RPG (00:26:22)
16. From the Community (00:27:10)
17. Psion Pawn (00:27:20)
18. Big Book of Encounters (00:27:33)
19. Oath of the Scale (00:27:47)
20. Wealth Rules (00:28:01)
21. Oath of Vigilance Paladin Subclass (00:28:14)
22. MCDM RPG Monster Design (00:28:31)
23. Zenith Phoenix (00:28:42)
24. From Around the Web (00:28:53)
25. Outro (00:29:02)
12 episodes