Mahjong Memory Palaces & Mnemonics
Manage episode 454464904 series 3609126
Grandpa Bill's Grunts & Groans@billholt8792
Mahjong tiles are the heart of the game, and they come in a variety of beautiful designs. Here's a breakdown of the different types you'll find:
Suits (Characters, Circles, and Bamboo)
Characters (萬): These tiles feature Chinese characters representing numbers 1 to 9
Mahjong Characters tiles
Circles (筒): These tiles have circles arranged in groups of 1 to 9.
Mahjong Circles tiles
Bamboo (索): These tiles depict bamboo stalks with varying numbers of leaves, from 1 to 9.
Mahjong Bamboo tiles
Honors (Dragons, Winds, Flowers, and Seasons)
Dragons (龍): There are three Dragon tiles: Red (紅), Green (綠), and White (白).
Mahjong Dragon tiles
Winds (風): These represent the four cardinal directions: East (東), South (南), West (西), and North (北).
mahjongbritishrules.wordpress.com
Mahjong Wind tiles
Flowers (花): These tiles feature Chinese calligraphy depicting flowers and are used in some variations of the game.
Mahjong Flower tiles
Seasons (季節): Similar to Flowers, these tiles depict seasons and are also used in specific variations.
Mahjong Season tiles
Jokers: These are blank tiles used to replace any other tile in the game.
history of the tiles and how you play the game
How to Play Mahjong
Mahjong is typically played by four players. Each player is dealt 13 tiles from a set of 144. The goal is to form winning combinations, known as "hands."
Basic Gameplay:
The Deal: Each player is dealt 13 tiles.
The Wall: The remaining tiles are placed face down in a square formation called a wall.
Drawing and Discarding: Players take turns drawing a tile from the wall and discarding one.
Forming Hands: Players aim to form winning hands by combining tiles into specific patterns called "melds." These melds can be sequences (three consecutive tiles of the same suit) or sets (three or four identical tiles).
Winning the Hand: A player wins by forming a complete hand, which typically consists of four melds and a pair.
Scoring: Each hand has a specific scoring value, determined by the complexity of the melds and other factors.
Key Concepts:
Kong: A set of four identical tiles.
Chow: A sequence of three consecutive tiles of the same suit.
Pong: A set of three identical tiles.
Self-Drawn Hand: A hand that is completed by drawing the final tile needed.
Concealed Hand: A hand that is not revealed until the final tile is drawn.
Variations and Rulesets:
Using Mahjong as a Mnemonic Device: A Creative Twist
The Concept
By treating a Mahjong game as a memory palace, you can associate specific tiles with information you want to remember. The act of strategically drawing, discarding, and forming melds can be linked to cognitive processes like association, visualization, and spatial memory.
The Memory Palace: Imagine a grand Mahjong parlor, a serene space filled with intricate tile patterns and the soft glow of lanterns. Each table represents a specific topic or concept.
The Tiles as Symbols:
Suits: Each suit can represent a different category of information. For example:
Characters: Historical events
Circles: Scientific concepts
Bamboo: Literary works
Honors: These can be used for keywords, mnemonic devices, or key points.
Dragons: Represent challenges or obstacles in the learning process.
Winds: Can symbolize different perspectives or approaches to a problem.
The Game as a Learning Process:
Drawing a Tile: This can symbolize acquiring new information.
Discarding a Tile: This can represent forgetting or letting go of irrelevant information.
Forming Melds: This can be linked to the
Creative Solutions for Holistic Healthcare
70 episodes