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Episode 116 - help, my dog won't pick game!

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Manage episode 446669145 series 2543924
Content provided by Jo Laurens. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jo Laurens or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, I talk about how to help dogs make the transition to picking up game.

  continue reading

Chapters

1. Episode 116 - help, my dog won't pick game! (00:00:00)

2. Why game is not like anything else (00:02:10)

3. Dogs need time to check out the novelty (no pressure) (00:04:22)

4. Cold game vs warm game (00:06:48)

5. Setting up a training session with cold game (00:13:45)

6. What is likely to happen when the dog reaches the game (00:18:51)

7. Reminding the dog of your existence (00:19:41)

8. Moving further away to create conflict (00:20:19)

9. Animating the game to evoke predatory sequence (00:22:17)

10. What progress looks like (not a full pick-up usually!) (00:23:16)

11. Delivering food after the click around game (00:24:27)

12. The 'operant' dog (who can do standard pick-ups on game) (00:26:29)

13. Stop when you've made any progress (don't keep going for diminishing returns) (00:28:12)

14. How it can feel like an insurmountable hurdle (but then there can be a breakthrough) (00:29:27)

117 episodes

Artwork
iconShare
 
Manage episode 446669145 series 2543924
Content provided by Jo Laurens. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jo Laurens or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, I talk about how to help dogs make the transition to picking up game.

  continue reading

Chapters

1. Episode 116 - help, my dog won't pick game! (00:00:00)

2. Why game is not like anything else (00:02:10)

3. Dogs need time to check out the novelty (no pressure) (00:04:22)

4. Cold game vs warm game (00:06:48)

5. Setting up a training session with cold game (00:13:45)

6. What is likely to happen when the dog reaches the game (00:18:51)

7. Reminding the dog of your existence (00:19:41)

8. Moving further away to create conflict (00:20:19)

9. Animating the game to evoke predatory sequence (00:22:17)

10. What progress looks like (not a full pick-up usually!) (00:23:16)

11. Delivering food after the click around game (00:24:27)

12. The 'operant' dog (who can do standard pick-ups on game) (00:26:29)

13. Stop when you've made any progress (don't keep going for diminishing returns) (00:28:12)

14. How it can feel like an insurmountable hurdle (but then there can be a breakthrough) (00:29:27)

117 episodes

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