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1 100 Episodes WASTED! Fix These 4 Simple Podcast Blunders in Minutes 14:42
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Is your health and wellness podcast optimized for success, or are crucial oversights holding back your potential? I audited a doctor’s podcast recently and was shocked at what I found. This podcast had over 100 episodes—pretty impressive. However, the whole setup of the podcast had some brutal mistakes that I’m sure were holding this doctor back from seeing bigger results. How can optimizing your podcast's website links transform your show's reach? Are you missing out on SEO benefits that could elevate your visibility? Curious about the impact of professional collaboration on your podcast? Don't let simple mistakes hold you back. Tune in to find out how to turn your podcast into a lead-generating powerhouse! Today’s episode includes: How minor mistakes hinder podcast growth and engagement. Why directing podcast episode links on Apple, Spotify, etc to your own website is ideal. Why collaborating with professional teams can elevate your podcast impact and revenue. How maintaining high production standards enhances credibility, especially in the health and wellness space. How omitting crucial subscription links will limit your audience growth. Why owning a proper domain ensures long-term SEO benefits and authority with search engines. How missing social media links in your show notes makes it difficult for listeners to connect with you. Why understanding and avoiding common mistakes ensures maximum ROI from podcasting efforts. Are you pouring your heart into your podcast but still not seeing the growth you deserve? Download our free guide to unlock your podcast’s full potential and expand your impact: https://eastcoaststudio.com/5mistakes Our LinkedIn: https://www.linkedin.com/company/eastcoaststudio/ Our Instagram: https://www.instagram.com/ecpodcaststudio/…
Episode 113 Nomono (Part 1)
Manage episode 468873462 series 2134862
Content provided by Immersive Audio Podcast and 1.618 Digital. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Immersive Audio Podcast and 1.618 Digital or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this two-part series of the Immersive Audio Podcast, Oliver Kadel travels to Oslo and Trondheim to meet the Nonomo team behind the Norwegian start-up whose innovation in hardware and cloud-processing aimed to enhance spatial sound recording and post production workflow. In part one, we break down the core tech behind the Nomono system, using a step-by-step process. You’ll hear the speech enhancement demo we’ve recorded outdoors in the city. Nomono Website – https://nomono.co/ Nomono Sound Capsule – https://nomono.co/sound-capsule Nomono Cloud – https://nomono.co/nomono-cloud Nomono Spatial Audio – https://nomono.co/spatial-audio-with-nomono Youtube – https://www.youtube.com/c/nomonosound LinkedIn – https://www.linkedin.com/company/nomonosound/posts/?feedView=all How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com
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117 episodes
Manage episode 468873462 series 2134862
Content provided by Immersive Audio Podcast and 1.618 Digital. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Immersive Audio Podcast and 1.618 Digital or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this two-part series of the Immersive Audio Podcast, Oliver Kadel travels to Oslo and Trondheim to meet the Nonomo team behind the Norwegian start-up whose innovation in hardware and cloud-processing aimed to enhance spatial sound recording and post production workflow. In part one, we break down the core tech behind the Nomono system, using a step-by-step process. You’ll hear the speech enhancement demo we’ve recorded outdoors in the city. Nomono Website – https://nomono.co/ Nomono Sound Capsule – https://nomono.co/sound-capsule Nomono Cloud – https://nomono.co/nomono-cloud Nomono Spatial Audio – https://nomono.co/spatial-audio-with-nomono Youtube – https://www.youtube.com/c/nomonosound LinkedIn – https://www.linkedin.com/company/nomonosound/posts/?feedView=all How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com
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117 episodes
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Immersive Audio Podcast

1 Episode 116 Fränk Zimmer (Sounding Future) 41:24
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We’re excited to announce the third instalment of the Immersive Audio Podcast Masterclass series. As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We’ll be providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. We proudly present our guests from Amadeus, the Co-Founder and CEO - Fabio Kaiser, and the Co-Founder and CTO - Volker Werner. Amadeus developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls or theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. amadeus-acoustics.com/ In this session, we’ll do a deep dive into the science of active acoustics and cover tools and workflows featuring the newly released ART platform. Event Sign Up Page www.eventbrite.com/e/immersive-aud…ganizer-profile How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the media artist, curator, and founder of Sounding Future – Fränk Zimmer from Graz, Austria. In this episode, we bring the spotlight on Sounding Future 3D music streaming service, along with an online platform aimed at providing educational resources for composers and spatial sound community. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com…
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Immersive Audio Podcast

1 Episode 115 Andrew Knight-Hill & Emma Margetson (University of Greenwich) 1:05:23
1:05:23
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We’re excited to announce the third instalment of the Immersive Audio Podcast Masterclass series. As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We’ll be providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. We proudly present our guests from Amadeus, the Co-Founder and CEO - Fabio Kaiser, and the Co-Founder and CTO - Volker Werner. Amadeus developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls or theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. https://amadeus-acoustics.com/ In this session, we’ll do a deep dive into the science of active acoustics and cover tools and workflows featuring the newly released ART platform. Event Sign Up Page https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-amadeus-acoustics-tickets-1302082928089?aff=oddtdtcreator&utm-campaign=social&utm-content=attendeeshare&utm-share-source=organizer-profile&utm-medium=discovery&utm-term=organizer-profile How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the University of Greenwich Professor of Music and Sound Arts - Andrew Knight-Hill and the Acousmatic Composer and Sound Artist - Dr Emma Margetson from London, UK. We dive into the meaning and functions of creativity in spatial audio across genres and disciplines, and you’ll hear a virtual tour of the University of Greenwich sound and music department facilities. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

In this two-part series of the Immersive Audio Podcast, Oliver Kadel travels to Oslo and Trondheim to meet the Nonomo team behind the Norwegian start-up whose innovation in hardware and cloud-processing aimed to enhance spatial sound recording and post production workflow. In this second episode, we are going to discuss the importance of machine learning for audio, behind the cloud-processing and speech enhancement, talk about the unique Nomono spatial sound recorder design and sustainability policies for hardware manufacturing, and we’ll look into the company’s future roadmap and vision aimed at simplifying spatial audio production. Nomono Website – https://nomono.co/ Nomono Sound Capsule – nomono.co/sound-capsule Nomono Cloud – nomono.co/nomono-cloud Nomono Spatial Audio – nomono.co/spatial-audio-with-nomono Youtube – www.youtube.com/c/nomonosound LinkedIn – www.linkedin.com/company/nomonoso…ts/?feedView=all How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

In this two-part series of the Immersive Audio Podcast, Oliver Kadel travels to Oslo and Trondheim to meet the Nonomo team behind the Norwegian start-up whose innovation in hardware and cloud-processing aimed to enhance spatial sound recording and post production workflow. In part one, we break down the core tech behind the Nomono system, using a step-by-step process. You’ll hear the speech enhancement demo we’ve recorded outdoors in the city. Nomono Website – https://nomono.co/ Nomono Sound Capsule – https://nomono.co/sound-capsule Nomono Cloud – https://nomono.co/nomono-cloud Nomono Spatial Audio – https://nomono.co/spatial-audio-with-nomono Youtube – https://www.youtube.com/c/nomonosound LinkedIn – https://www.linkedin.com/company/nomonosound/posts/?feedView=all How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

In this three-part series of the Immersive Audio Podcast, Oliver Kadel travels to Vienna, Austria to meet - Amadeus Acoustics. Their team of innovative engineers, seasoned acousticians, musicians and tonmeisters, developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls and theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. In this final instalment, we're going to explore a portfolio of case studies where Amadeus Active Acoustics and Immersive Audio systems were installed, we talk about the future roadmap for the company and you will hear about the upcoming announcement of the new platform. Amadeus Acoustics Website - https://amadeus-acoustics.com/ Amadeus Technology - amadeus-acoustics.com/art Amadeus Showrooms - amadeus-acoustics.com/showrooms Amadeus Academy - amadeus-acoustics.com/academy LinkedIn - www.linkedin.com/company/amadeus-acoustics/ How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

In this three-part series of the Immersive Audio Podcast, Oliver Kadel travels to Vienna, Austria to meet - Amadeus Acoustics. Their team of innovative engineers, seasoned acousticians, musicians and tonmeisters, developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls and theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. In part two, we're going to talk about the tools and workflow for content creation, how acoustics can fundamentally affect how musicians perform in space and we’ll do a deep dive into the system tuning. Amadeus Acoustics Website - https://amadeus-acoustics.com/ Amadeus Technology - https://amadeus-acoustics.com/art Amadeus Showrooms - amadeus-acoustics.com/showrooms Amadeus Academy - amadeus-acoustics.com/academy LinkedIn - www.linkedin.com/company/amadeus-acoustics/ How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

In this three-part series of the Immersive Audio Podcast, Oliver Kadel travels to Vienna, Austria to meet - Amadeus Acoustics. Their team of innovative engineers, seasoned acousticians, musicians and tonmeisters, developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls and theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. In part one, you’ll learn about active acoustics and hear a binaural demonstration of the system. Amadeus Acoustics Website - https://amadeus-acoustics.com/ Amadeus Technology - https://amadeus-acoustics.com/art Amadeus Showrooms - https://amadeus-acoustics.com/showrooms Amadeus Academy - https://amadeus-acoustics.com/academy LinkedIn - https://www.linkedin.com/company/amadeus-acoustics/ How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the philosopher, oral historian, experiential journalist and the host of the Voices of VR podcast - Kent Bye from Oregon, US. Kent shares his unique perspective on the current evolution and future possibilities of XR technologies and we dive into the significance of spatial audio in immersive storytelling, arts and communication. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Episode 108 David Ledoux (Société Des Arts Technologiques) 1:00:08
1:00:08
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How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon https://www.patreon.com/c/immersiveaudiopodcast. These sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. Our latest instalment features the Co-Founder and CEO of Atmoky - Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky - Christian Schörkhuber and audio, director at VRelax - Jelmer Althuis! In this session, we cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools by https://atmoky.com/. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter https://immersiveaudiopodcast.com/. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Research Integrator in immersive sound at the Society for Arts and Technology - David Ledoux from Montreal, Canada. David covers various immersive audio initiatives and projects under the SAT umbrella featuring the 93.5 channel audio system for the Satosphere and we dive into the concept of Scenophonic Spatial Audio. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Episode 107 Hans-Martin Buff (Music Production with Spatial Audio) 1:08:20
1:08:20
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Announcement We’re excited to announce the second instalment of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-atmoky-tickets-1058089757949?aff=oddtdtcreator We proudly present our experts the Co-Founder and CEO of Atmoky - Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky - Christian Schörkhuber and the founder of The Sphere of Sound, audio, director at VRelax - Jelmer Althuis! In this session, we’ll cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools. https://atmoky.com/ In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album - “I/O”. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

In this episode of the Immersive Audio Podcast, Oliver Kadel co-hosts the DOK Exchange XR annual podcast with its regular host and curator - Weronika Lewandowska. They are joined by a spatial audio designer and engineer - Aili Niimura and a spatial audio designer and co-founder at DELTA Soundworks - Ana Monte. We discuss how to enhance human interactions through spatial audio and how to approach designing audio experiences that foster meaningful connections within immersive environments. Can spatial audio help create more collaborative or socially engaging XR experiences, how does the physical environment influence design choices and what are the challenges Ana and Aili face when it comes to the integration of spatial audio for immersive experiences that may involve both fully digital and speaker-based deployment and much more. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Episode 105 Sol Rezza (Dimensions Of A Sphere) 53:55
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We’re excited to announce the launch of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-dr-hyunkook-lee-tickets-977952280597 We proudly present our first expert guest Dr. Hyunkook Lee, Professor of Audio and Psychoacoustic Engineering, and the Director of the Applied Psychoacoustics Laboratory (APL), University of Huddersfield, UK. In this masterclass, our audience will learn about psychoacoustic and cognitive aspects of binaural perception, the binauralasation technology and practical use cases of Virtuoso. https://apl-hud.com/product/virtuoso/ In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the composer and sound designer - Sol Rezza from Buenos Aires, Argentina. Sol Rezza is a composer, sound designer, and audio engineer who has carved a path in the realms of immersive narratives and spatial audio. Residing in Mexico for 14 years enriched her understanding of soundscapes and aboriginal narratives concerning time and space. This exploration period led to a diverse skill set, including sound engineering, sound design, room acoustics, spatial audio, and immersive audio. Sol talks about her projects whilst exploring concepts of time and space through the lens of new technologies such as spatial audio and artificial intelligence. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Episode 104 David Rosenberg & Glen Neath (DARKFIELD) 41:02
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In this episode of the Immersive Audio Podcast, we're joined by the co-founders and artistic directors at DARKFIELD - David Rosenberg and Glen Neath from London, UK. David and Glen talk about the creation of DARKFIELD as a company and a form of immersive entertainment and we dive into binaural sound design behind their most successful shows. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the advanced system specialist at d&b audiotechnik - Nick Malgieri from Asheville, US. Nick talks about the d&b audiotechnik's biggest shows and we dive into their new spatial audio rendering system - d&b Soundscape discussing hardware and software integration. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Episode 102 David Lopez De Arenosa (Curious Immersive) 1:00:02
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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the live sound engineer and immersive audio specialist - David Lopez de Arenosa from LA, US. David talks about the entire process of getting an immersive live show from the studio to the crowds, covering pre-production, different immersive rendering technologies, mixing techniques and sound systems. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Episode 101 Ryan Ulyate (Mixing Music In Dolby Atmos) 45:08
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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Grammy nominated music producer, recording and mixing engineer – Ryan Ulyate from Topanga, US. Ryan Ulyate has been recording, mixing and producing music for over 40 years with credits on over 120 records working with artists such as ELO, George Harrison, Mick Fleetwood and many others. In 2004 he began a long relationship with Tom Petty, recording, mixing and co-producing several albums. Starting in 2020 Ryan began remixing albums from the Petty catalogue in Dolby Atmos, including Tom Petty & The Heartbreakers Greatest Hits. Ryan talks about his long-standing career in the music industry, his recently released Grammy-nominated immersive solo album Act-3, and we talk about music mixing in Dolby Atmos. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Episode 100 State Of Play Of Immersive Audio - Past, Present & Future (SXSW 2024) 57:36
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In this 100th-anniversary episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles travel to the SXSW conference in Austin, Texas to host a panel discussion on the State of Play of Immersive Audio - Past, Present & Future. We proudly feature our special guests the Segment Manager for Immersive and Experiential Applications at HOLOPLOT - Natalia Szczepanczyk and the Co-Founder and CTO of Audioscenic Limited - Marcos Simón. This panel highlights the key developments that have defined the immersive audio industry for the past decade, reflects on the current trends and looks to the future. Our expert guests cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices and specialist virtual training and immersive media production. In an era where audio experiences are becoming increasingly integral to entertainment, gaming, virtual reality, and beyond, understanding the latest innovations and market dynamics is crucial. We discuss spatial audio, content creation, consumer adoption, and market challenges and opportunities. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 99 Treble Technologies-Next Generation Acoustic Simulation (Part 2) 34:31
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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation. In this second part, we dive more into audio product design and the close collaborative process between the developers and the software users. We’ll cover the emerging market of synthetic data generation for machine learning and talk about the future road map for Treble. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 98 Treble Technologies-Next Generation Acoustic Simulation (Part 1) 39:27
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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation. In this first part, we meet Treble’s core founding team members, where the CEO Finnur Pind tells a full story of what motivated them to start the company. You will learn what acoustic simulation is, how the Treble platform works across different use cases and you will hear a real-time binaural audio demo of Treble auralization. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 97 Patrick Cairns (AudioLab, Immersive Networked Music Performance) 45:34
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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the remote audio network engineer and PhD candidate at AudioLab, the University of York - Patrick Cairns from Glasgow, Scotland. Patrick graduated from Glasgow Caledonian University (2019) with a BSc in Audio Systems Engineering. Patrick has since achieved an MSc by research in Audio Technology at the Audiolab, University of York (2021), where they currently continue their research as a PhD student. Patrick’s research explores the development, application and evaluation of bleeding-edge network music performance systems, with a focus on immersive audio. This work investigates how spatial audio and virtual acoustics can be applied to make network music experiences more like live performance, and examines the effect this can have on the way we interact with one another musically in shared virtual spaces. Patrick’s research also includes high-impact industry collaboration within the MINERVA project. Beyond academia, Patrick is an avid enthusiast of all things audio and has experience in various roles across the industry, including broadcast, live sound, sound for film, and music recording and production. Patrick discusses in depth the current advancements in remote spatial audio networking for a range of industry use cases covering the core technology, signal flow and available workflows. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 96 Anthony Hunt (Avatar Representation for Networked Performance) 31:54
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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the PhD researcher at AudioLab, the University of York - Anthony Hunt from Toulouse, France. Having graduated from the University of York (2021) with an MSc degree in Audio and Music Technology, Anthony joined the Audiolab research team in October 2021. He is currently undertaking a PhD program on “Virtual representation of performers in Extended Reality Networked Music Performance (XR-NMP)” under the supervision of Prof. Gavin Kearney and Prof. Helena Daffern. This project aims to better understand which bodily elements are essential to represent the performer in the XR-NMP context, and how it impacts their sense of social presence. Anthony discusses his research in avatar representation in extended reality for immersive networked music performance and what impacts social presence and immersion. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 95 Gavin Kearney & Helena Daffern (AudioLab, University Of York) 42:56
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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Professors Gavin Kearney and Helena Daffern from the AudioLab at the School of Physics Engineering and Technology at the University of York, UK. Helena and Gavin talk about the recently announced CoSTAR project - the initiative focuses on leveraging a novel R&D in virtual production technologies including CGI, spatial audio, motion capture and extended reality to create groundbreaking live performance experiences. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 94 John Johnson (HHB - Multi Channel Sound Systems) 43:36
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Technology Officer at HHB Communications - John Johnson from London, UK. JJ has nearly two decades of experience supplying and supporting audio-visual equipment for post-production facilities, broadcasters, and music studios, worldwide. Managing the Pre-Sales, Training & Technical Support teams at HHB Communications, his focus on technology includes assisting the widespread adoption of Immersive Audio such as Dolby Atmos and Apple Spatial Audio, and various implementations of Audio Visual over IP solutions – predominantly based on the Audinate Dante platform. JJ covers in-depth the entire process of what it takes to install a multi-channel sound system, from small boutique production spaces to large-scale broadcasters and post facilities, covering the speaker set-ups, consultations, assisted installation and calibration along with associated challenges and opportunities. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 93 Juergen Herre (MPEG-I) 47:52
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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Executive Scientist for Audio and Multimedia fields at Fraunhofer International Audio Laboratories - Juergen Herre from Erlangen, Germany. Juergen Herre received a degree in Electrical Engineering from Friedrich-Alexander-Universität in 1989 and a Ph.D. degree for his work on error concealment of coded audio. He joined the Fraunhofer Institute for Integrated Circuits (IIS) in Erlangen, Germany, in 1989. There he has been involved in the development of perceptual coding algorithms for high-quality audio, including the well-known ISO/MPEG-Audio Layer III coder (aka “MP3”). In 1995, he joined Bell Laboratories for a PostDoc term working on the development of MPEG-2 Advanced Audio Coding (AAC). By the end of 1996, he went back to Fraunhofer IIS to work on the development of more advanced multimedia technology including MPEG-4, MPEG-7, MPEG-D, MPEG-H and MPEG-I, currently as the Chief Executive Scientist for the Audio/Multimedia activities at Fraunhofer IIS, Erlangen. In September 2010, Prof. Dr. Herre was appointed full professor at the University of Erlangen and the International Audio Laboratories Erlangen. He is an expert in low-bit-rate audio coding/perceptual audio coding, spatial audio coding, parametric audio object coding, perceptual signal processing and semantic audio processing. Prof. Dr.-Ing. Herre is a fellow member of the Audio Engineering Society (AES), chair of the AES Technical Committee on Coding of Audio Signals and vice chair of the AES Technical Council. Prof. Dr.-Ing. Juergen Herre is a senior member of the IEEE, a member of the IEEE Technical Committee on Audio and Acoustic Signal Processing, served as an associate editor of the IEEE Transactions on Speech and Audio Processing and was an active member of the MPEG audio subgroup for almost three decades. Juergen explains the science of the key technology concepts behind the worldwide adopted family of MPEG codecs and we discuss the latest addition of the reference model for the virtual and augmented reality audio standard - MPEG-I Immersive Audio. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 92 Mariam Gviniashvili (Composing in Spatial Audio) 45:44
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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by composer and sound artist Mariam Gviniashvili from Oslo, Norway. Mariam works as a composer and sound artist – combining electronics, electroacoustics and 3D sound technology with visuals, dance and live performance to penetrate deep into the physical and emotional essence of sound and space. Growing up in eastern Georgia, she sang and played the piano, and studied composition in Tbilisi, Budapest and Oslo. Through her subject matter, her compositions display a curiosity about the world and society – from distractions during online meetings in DAYDREAMING (2022), to the viral patterns in DECONSTRUCTION (2020). Other works explore the Syrian war, a globally- sourced collection of songs and prayers, and a river soundscape in Oslo. Gviniashvili’s music has appeared at festivals all over the world – the New York Electroacoustic Music Festival (USA), BEAST FEaST (UK), Transitions at CCRMA (USA), ICMC (Korea), Mixtur Festival (Spain), ARD Hoerspieltage (Germany), Ars Electronica (Austria), Klingt Gut (Germany), Heroines of Sound (Germany) and Ultima Festival (Norway). Mariam talks about her journey as a conventional composer evolving into a multidisciplinary sound artist performing her work in spatial audio on multi-channel arrays in different immersive spaces across the world. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 91 SXSW 2024 Panel Acceptance Announcement 2:55
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We have a big announcement to make - Immersive Audio Podcast are going to SXSW 2024! We are hosting the panel “State of Play of Immersive Audio: Past, Present & Future”. It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024. With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future. Our expert guests will feature Audioscenic Limited covering binaural audio over speakers on consumer devices and HOLOPLOT discussing spatial audio for large-scale immersive events. We'll moderate the panel as well as discuss our own work in the space of interactive live performance in immersive spaces and spatial and interactive sound design in immersive media production. Audioscenic - https://www.audioscenic.com/ HOLOPLOT - https://holoplot.com/ If you’d like to learn more about our panelists go to your favorite podcast app or our website and check out Episodes 75/76 featuring Audioscenic (Binaural Audio Over Speakers) and Episodes 77/85 HOLOPLOT (3D Audio - Beamforming and Wave Field Synthesis). Our audience will receive a comprehensive overview of what defines immersive audio as a whole in the modern multifaceted world of digital media. We’ll provide an overview of core technologies, formats and distribution platforms along with associated challenges and opportunities. Attentive audience members will get a range of unique perspectives from panel experts that can be helpful for education and business development. This panel is aimed at Sound Engineers, Sound Designers, Musicians, Mixers, Gamers, Writers, Audio Tech Consumers, Academics, Immersive Content Makers and general Tech Enthusiasts… If you’re planning to attend and would like to arrange to meet us, please get in touch via podcast@1618digital.com The panel will be recorded and released on our podcast channel as Episode 100th. We’d like to thank all our listeners who voted for us and your continued support! For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 90 Halina Rice (Electronic Music Production & Performance) 58:19
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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by electronic music producer and AV artist Halina Rice, from London, UK. Halina Rice is an ‘immersive first’ electronic music producer and AV artist working at the intersection of music, art and technology with her sold-out live shows being described as “part rave, part art-happening.” Creating music that spans from abstract sound design to beat-driven IDM, her performances and installations are often presented in spatial sound in both physical venues as well as metaverse and VR environments. Halina also gives masterclasses and keynotes on the use of spatial sound in immersive performance. Halina talks about the process of producing and preparing material for her live sets, working with L-Acoustic’s L-ISA system, and shares practical insights on how performing with a spatial audio array differs from working with traditional playback systems. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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1 Immersive Audio Podcast Episode 89 John Henry Dale & Merijn Royaards (Sonic Sphere) 1:11:22
1:11:22
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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Monica Bolles is joined by musicians and audio engineers John Henry Dale and Merijn Royaards from Miami, US. John Henry Dale is an immersive media artist, musician and entrepreneur focused on live spatial audio and video performance, based between Miami and New York. He holds an MSc in Digital Composition and Performance from the University of Edinburgh and composes, performs, and produces music across a range of genres from electronica, jazz, funk, Latin, global bass and ambient, to avant-garde and serialist composition projects. He has also worked extensively in the confluence of IT, Web, AV, Live Streaming, and Immersive Media technology at The Regional Arts and Culture Council, New World Symphony, Hive Streaming and Linkedin. Most recently in July of 2023, he worked with Merijn Royaards and the Sonic Sphere project to help create custom spatial audio mixes in SPAT, Reaper and Ableton Live of selected works for the Sonic Sphere residency at the Shed and also created a personalised spatial audio mix and listening session for Mike Bloomberg and Marina Abramovic. John Henry performed his live music for his “In Viridi Lux” spatial audio performance project inside the Sonic Sphere as part of a 2023 Miami Individual Artist grant funded by the National Endowment for The Arts and the Miami-Dade Cultural Affairs Department. Merijn Royaards is a sound architect, researcher, and performer guided by convoluted movements through music, art, and spatial studies. The interaction between space and sound in cities with a history/present of conflict has been a recurring theme in his multimedia works to date. His 2020 awarded doctoral thesis explores the state-altering effects of sound, space, and movement from the Russian avant-garde to today’s clubs and raves. He is one part of a critical essay film practice with artist-researcher Henrietta Williams and teaches sound design for film and installation art at the Bartlett School of Architecture. JH and Merijn talk about the evolution of Sonic Sphere as a concept, playback system and performance space. They talk about the practical aspects of crafting and experiencing different spatial audio content within the spherical structures. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to immersiveaudiopodcast.com/episode-89-john-henry-dale-merijn-royaards-sonic-sphere/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 88 Dave Marston & Matt Firth (BBC R&D) 57:05
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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the members of the BBC R&D Audio team Dave Marston and Matt Firth from the United Kingdom. We talk about the Next Generation Audio for Live Event Broadcasting, covering aspects such as immersion, interactivity, personalisation and workflows featuring cutting-edge codecs and metadata for Audio Definition Model (ADM), Serial ADM (S-ADM), and OSC-ADM. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-88-dave-marston-matt-firth-bbc-rd/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 87 Lorenzo Picinali (Imperial College London) 47:31
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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the academic and researcher at Imperial College - Lorenzo Picinali from London, United Kingdom. Lorenzo Picinali is a Reader at Imperial College London, leading the Audio Experience Design team. His research focuses on spatial acoustics and immersive audio, looking at perceptual and computational matters, as well as real-life applications. In the past years Lorenzo worked on projects related to spatial hearing and rendering, hearing aids technologies, and acoustic virtual and augmented reality. He has also been active in the field of eco-acoustic monitoring, designing autonomous recorders and using audio to better understand humans' impact on remote ecosystems. Lorenzo talks about the breadth of research initiatives in spatial audio under his leadership of the Audio Experience Design group and we discuss the recently published SONICOM HRTF Dataset developed to improve personalised listening experience. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-87-lorenzo-picinali-imperial-college-london/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 86 Daniel Higgott & Luke Swaffield (Innovate Audio) 45:07
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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.* In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by theatre sound designer and engineer at Autograph Sound - Luke Swaffield and co-founder and lead developer at Innovate Audio Daniel Higgott from London, United Kingdom. Dan and Luke talk about the world of theatre sound and immersive live events and the fast adoption of spatial audio which offers creative opportunities and the need for innovative solutions. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-86-daniel-higgott-luke-swaffield-innovate-audio/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 85 Roman Sick (HOLOPLOT) 34:16
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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the CEO of HOLOPLOT – Roman Sick from Berlin, Germany. Roman is the CEO of the Berlin-based pro audio company, HOLOPLOT. A graduate economist and entrepreneur, he took over the leadership of the company in 2016. Roman has scaled HOLOPLOT at incredible speed, now employing upwards of 130 people across several global sites. His enthusiasm for HOLOPLOT was sparked because of his personal passion for music and audio as well as his conviction that this unique technology has the potential to radically revolutionise the status quo in the pro-audio Industry. In his tenure, Roman has led HOLOPLOT to success on multiple industry-redefining projects – perhaps most notably the appointment of HOLOPLOT as the official audio technology partner for the MSG Sphere in Las Vegas. Roman explains the differences between the core features of the recently released X2 Matrix Array and its big brother X1 and we talk about how HOLOPLOT became the audio partner of choice for the long-anticipated, groundbreaking immersive venue – the MSG Sphere in Las Vegas. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-85-roman-sick-holoplot/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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1 Immersive Audio Podcast Episode 84 Alejandro Cabrera (Audio Brewers) 42:46
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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Audio Software Developer at Audio Brewers – Alejandro Cabrera from Athens, Greece. Alejandro Cabrera is an Audio Software Developer and the Founder of Audio Brewers. Originally from Colombia, currently based in Athens, Greece. He studied Modern Music with an Emphasis in Jazz (Taller de Musics, Barcelona – Spain), BA (Hons) in Music Production and Sound Engineering (University of Wales), and MSc in Sound Design (Edinburgh Napier University). Alejandro has been developing audio tools for over 10 years, including his first Sample Library ‘kFootsteps’. While working at 8Dio Productions as a producer and later a creative director, Alejandro was involved in the development of over 100 Sample Libraries. Additionally, he participated in the development of the Sequential Dave Smith’s Prophet X/XL which won the TEC Award for Best New Musical Instrument in 2019. Alejandro founded Audio Brewers in 2020, the first company to develop Virtual Instruments recorded, mixed, and delivered in Ambisonics, for dedicated immersive audio productions. We talk about their unique set of tools and features for spatial audio designed for a fast workflow for different creative applications and Alejandro explains his concept of impressionism in immersive audio. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-84-alejandro-cabrera-audio-brewers/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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1 Immersive Audio Podcast Episode 83 SXSW 2024 Panel Picker Announcement 4:12
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SXSW 2024 Panel Picker Announcement 📢 "State of Play of Immersive Audio: Past, Present & Future" It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024. With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future. Our four expert guests and moderators Audioscenic, HOLOPLOT, 1.618 DIGITAL, Monica Bolles will cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices, virtual training for VR and immersive media production. Please support our idea and give us your vote! Voting link -> https://panelpicker.sxsw.com/vote/132288 Voting Deadline Midnight 20th of August 2023. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-83-sxsw-2024-panel-picker-announcement/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 82 Les Stuck(Meow Wolf) 1:14:43
1:14:43
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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com. In this episode of the Immersive Audio Podcast, Monica Bolles is joined by the musician and Senior Sound Technologist at Meow Wolf - Les Stuck from New Mexico, US. Les began working in spatial audio while working for the Ensemble Modern and the Frankfurt Ballet in Frankfurt, Germany. He designed the touring six-channel sound system for Frank Zappa's Yellow Shark Tour, which included a 6-channel ring microphone. He then worked at IRCAM in Paris, where he built several spatializers in Max/FTS - a 6-channel version for Pierre Boulez’s ...explosante-fixe... premiere, an unusual 8-channel version specifically adapted to classical opera houses for Philippe Manoury’s opera 60e Parallèle, and a signal-controlled panner that allowed extremely fast movement. He designed a 7-channel sound system at Mills College that featured an overhead speaker and built a variety of spatializers for students and guest composers. To celebrate the 50th anniversary of John Chowning’s seminal work on the digital simulation of sound spatialization, Les realized a version of his algorithm for release with Max/MSP in 2021, including panned reverb and the Doppler effect, all controlled at signal rate. Currently Les works at Meow Wolf, where he designs interactive sound installations and acoustical treatments. He has developed several spatial plugins for Ableton Live, which typically include a binaural output to preview the results in headphones before going on-site. He led a collaboration with Spatial, Inc for Meow Wolf’s installation at South by Southwest, and did extensive testing of Holoplot speakers for a future Meow Wolf project. Les talks about his extensive career, working with spatial audio since the 1980s, including projects with Frank Zappa, IRCAM, Cycling74, and we dive into the topic of interactive spatial audio for physical installations. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-82-les-stuck-meow-wolf/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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1 Immersive Audio Podcast Episaode 81 Felix Deufel & Paul Hauptmeier (ZiMMT) 1:05:38
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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit https://holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the sound artists and co-founders (ZiMMT) Felix Deufel and Paul Hauptmeier, from Leipzig, Germany. Felix Deufel is a sound artist focusing on sound and space, spatial hearing, and the significance of soundscapes for both humans and the environment. His artistic works encompass room installations, compositions, field trips, and research. Deufel is the founder of Not a Number Studio, which is currently developing 3D audio software. In 2020, he established the Centre for Immersive Media Art, Music, and Technology (ZiMMT) in Leipzig, providing a platform for interdisciplinary collaboration and innovation in the realms of immersive media art and technology. Paul Hauptmeier, born in 1993 in Jakarta, is a composer and sound artist based in Leipzig. He studied electroacoustic composition with Robin Minard and Maximilian Marcoll at the University of Music FRANZ LISZT Weimar and at the “University of California San Diego” with Katharina Rosenberger, Natacha Diels and Miller Puckette. Since 2009 he works together with Martin Recker as an artist duo in the field of composition, sound and multimedia art. In addition to works for theatre and opera, live electronics, radio and electro-acoustic music, their focus lies on sound installations and multichannel audio productions. Since October 2022 they work and teach in the field of sound art at the art university Burg Giebichenstein in Halle Germany. Additionally, they teach spatial composition at the University for Music and Theatre Leipzig. He is a founding member of the ZiMMT (Center for Immersive Media Art, Music and Technology) in Leipzig, where he conducts research in the field of spatial audio and organises workshops, panels, concerts and exhibitions on the subject. Besides multichannel-based 3D audio, he has a strong interest in augmented reality in the field of sound and multimedia art. His latest work in this realm was a large-scale multi-media installation for lasers, position tracking and binaural audio and was shown at the Biennale Musica 2022 in Venice. Felix and Paul talk about the founding of the Center for Immersive Media Art, Music and Technology (ZiMMT) as an independent organisation and Spatial Audio Network Germany (SANG) initiative collectively aimed at educating and nurturing artists who want to learn and incorporate spatial audio in their artwork. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-81-felix-deufel-paul-hauptmeier-zimmt/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 80 Mélia Roger & Grégoire Chauvot (3D Audio For SFX Libraries) 1:02:47
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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the field recordists Mélia Roger and Grégoire Chauvot, from Paris, France. Mélia Roger is a sound designer for film and art installations. She has a classical music background and has a Master's Degree in sound engineering (ENS Louis-Lumière, Paris). She spent the last year of her Master's in the Transdisciplinary Studies Program at the Zurich University of the Arts, Switzerland, where she developed an artistic approach to sound, working with voice and field recordings. She is now living between Paris and Zurich, working in post-production for film and her personal art projects. Grégoire Chauvot is a sound designer who graduated from the prestigious La Femis in Paris. Working mainly with cinema, he uses field recording to the foreground in his approach to film sound and never hesitates to leave the studio in search of new material. His interest in collecting unique and immersive sounds led him to develop in collaboration with Mélia Roger and HAL a recording rig designed specifically for Dolby Atmos capture. Mélia and Grégoire talk about their collaboration with HAL Audio resulting in the development of a 7.0.2 audio recording rig designed to capture Dolby Atmos natively and the recent launch of the Urban Atmos SFX library for the multichannel postproduction workflow. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-80-melia-roger-gregoire-chauvot-3d-audio-field-recording-for-sfx-libraries/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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1 Immersive Audio Podcast Episode 79 Jelmer Althuis (Spatial Audio For Wellness) 37:18
37:18
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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit https://holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the sound designer - Jelmer Althuis from Groningen, Netherlands. Jelmer Althuis is the founder of The Sphere of Sound, audio director at VRelax and sound designer at Aku.World. With a passion for audio and technology, Jelmer has dedicated his career to creating immersive audio experiences for a variety of next-generation media. He is an experienced audio professional with a strong background in sound design and audio production. In 2017 he fully immersed himself in spatial sound design for VR and Art applications in particular. In 2018 he joined the VRelax team as audio director, where he mainly focused on the psychological effect and the influence of spatial sound on well-being. Having created a lot of spatial audio designs helping people to feel relaxed, combining audio and biofeedback techniques and several research activities, he has learned his skill on the job. He has a strong passion for the spatial audio format because he strongly believes in the added value of spatial audio experiences for eHealth & Wellbeing as well as for the digital arts and web3 applications. Jelmer speaks about his work dedicated to wellness and relaxation through sound and we look at the recent proliferation of spatial audio in the E-Health product market. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-79-jelmer-althuis-spatial-audio-for-wellbeing/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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1 Immersive Audio Podcast Episode 78 Sean Hudock & Joseph Discher (Knock At The Gate) 1:01:07
1:01:07
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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit https://holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Knock At The Gate duo Sean Hudock and Joseph Disher from East Coast, US. Sean and Joe speak about the creation of their company that re-imagines the classic storytelling, led by the power of voice and sounds, designed to be experienced in the dark. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-78-sean-hudock-joseph-disher-knock-at-the-gate/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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1 Immersive Audio Podcast Episode 77 HOLOPLOT (3D Audio - Beamforming and Wave Field Synthesis) 1:02:33
1:02:33
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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit https://holoplot.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the HOLOPLOT team, Segment Manager for Performing Arts and Live – Reese Kirsh and Segment Manager for Immersive and Experiential Applications – Natalia Szczepanczyk and the award-winning sound designer Gareth Fry. We hold a detailed discussion on HOLOPLOT’s technical hardware and software capabilities and talk about the recent David Hockney exhibition at Lightroom, where Gareth shares his experience in creating content and working with this paradigm-shifting technology. Reese Kirsh has been working within the performing arts sector for over a decade in various roles, including Head of Sound for some of the largest West End and Broadway productions, before joining HOLOPLOT as Performing Arts Segment Manager. He’s very aware of the narrative around immersive and what it means to deliver the right tech to empower creative content rather than distract from it. Natalia Szczepanczyk is the Segment Manager for Immersive and Experiential Applications at HOLOPLOT. She has a design and consultancy background and previously worked with loudspeaker manufacturer Genelec and consultancies Mouchel and Buro Happold. Natalia specialises in audio system design and acoustics for experiential audience experiences within the themed entertainment sectors. Natalia Szczepanczyk is the Segment Manager for Immersive and Experiential Applications at HOLOPLOT. She has a design and consultancy background and previously worked with loudspeaker manufacturer Genelec and consultancies Mouchel and Buro Happold. Natalia specialises in audio system design and acoustics for experiential audience experiences within the themed entertainment sectors. Gareth Fry is a sound designer best known for his cutting-edge work in theatre and his collaborations with many leading UK theatre directors and companies. His work includes over 20 productions at the National Theatre, over 20 at the Royal Court and countless more at venues such as the Bridge Theatre, Old Vic, Young Vic, in the West End and many more. He has also designed events and exhibitions, from the V&A’s landmark David Bowie Is exhibition to being asked by Danny Boyle to design the sound effects for the Opening Ceremony of the 2012 Olympic Games and having received a number of awards for his work. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-77-holoplot-3d-audio-beamforming-and-wave-field-synthesis/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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1 Immersive Audio Podcast Episode 76 Audioscenic Binaural Audio Over Speakers (Part 2) 42:44
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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Southampton, UK, to visit the HQ of Audioscenic, whose mission is to revolutionise and pivot binaural audio over speakers to the masses. Their team developed technology that uses real-time head tracking and sound-field control to create virtual headphones that render personal 3D Audio to the listener's position in a. Their first commercial success came in the form of a partnership with Razer and subsequent release of Leviathan V2 Pro Soundbar that was announced early 2023 at CES. Since then, their technology received a number of tech awards and mainly the support of the user community. We sat down with the core team members and the early adopters to find out where it all started and where it is heading. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-76-audioscenic-binaural-audio-over-speakers-part-2/ If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 75 Audioscenic Binaural Audio Over Speakers (Part 1) 41:59
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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Southampton, UK, to visit the HQ of Audioscenic, whose mission is to revolutionise and pivot binaural audio over speakers to the masses. Their team developed technology that uses real-time head tracking and sound-field control to create virtual headphones that render personal 3D Audio to the listener's position in a. Their first commercial success came in the form of a partnership with Razer and subsequent release of Leviathan V2 Pro Soundbar that was announced early 2023 at CES. Since then, their technology received a number of tech awards and mainly the support of the user community. We sat down with the core team members and the early adopters to find out where it all started and where it is heading. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-75-audioscenic-binaural-audio-over-speakers-part-1/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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1 Immersive Audio Podcast Episode 74 Agnieszka Roginska (NYU) 1:03:49
1:03:49
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This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Professor of Music Technology at NYU - Agnieszka Roginska from New York, US. Agnieszka Roginska is a Professor of Music Technology at New York University. She conducts research in the simulation and applications of immersive and 3D audio including the capture, analysis and synthesis of auditory environments. Applications of her work include AR/VR/XR, gaming, mission-critical, and augmented acoustic sensing. She is the author of numerous publications on the topics of acoustics and psychoacoustics of immersive audio. Agnieszka is a Fellow of the Audio Engineering Society (AES), and a Past-President of the AES. She is the faculty sponsor of the Society for Women in TeCHnology (SWiTCH) at NYU. Agnieszka speaks about the importance of the Audio Engineering Society and initiatives for education for the unrepresented communities and her involvement in a wide spectrum of research and publishing activities on spatial audio. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-74-agnieszka-roginska-nyu/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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1 Immrsive Audio Podcast Episode 73 Arjen Van Der Schoot (Audio Ease) 1:24:46
1:24:46
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This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the co-founder at Audio Ease - Arjen Van Der Schoot from Utrecht, Netherlands. Arjen studied music technology at the Utrecht School of Arts. After which Arjen and 4 of his fellow graduates started Audio Ease in 1995. He was freelancing recording Classical music, Minoring in Classical guitar and majoring in software development for audio and music. Together they made about 10 products before their big break with Altiverb which became an industry standard. The 360pan suite came out of the fierce hope that an old affection - ambisonics, would now finally definitely make it, because somebody thought of it in the context of head-tracked VR, an application that requires headphones, in Arjen’s opinion the only medium it is perfect for. Arjen tells a fascinating story of the creation of Audio Ease and the famous Altiverb and we explore the topic of convolution for spatial audio. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-73-arjen-van-der-schoot-audio-ease/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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Immersive Audio Podcast

1 Immersive Audio Podcast Episode 72 Kasson Crooker (THX) 1:11:19
1:11:19
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This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernizes traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Director of Product Development at THX - Kasson Crooker from Seattle, US. Kasson has spent the past 30 years focusing his career and creative musical passions on the intersection of audio and technology. After graduating from Berklee College of Music (MP&E 1995), Kasson has worked in the videogame industry as Audio Director and Project Director on games like Guitar Hero, RockBand, and Dance Central for Harmonix, at Microsoft creating spatial audio experiences for HoloLens V1, and he is currently at THX as the Director of Product Development for their spatial audio initiatives. He is an electronic musician, composer, and mix engineer having released 20 albums and touring throughout North America and Europe. His current creative passions involve creating interactive music experiences with immersive spatial audio technologies for VR. Kasson talks about the latest technology developments at THX and we explore the implementation of spatial and interactive audio for a music experience in VR. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-72-kasson-crooker-thx/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com immersiveaudiopodcast.com…
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