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#8 Can games teach us about emotions? - Natalia Martinsson, Game Designer and CEO Killmonday Games

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Content provided by Dominika Szot. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dominika Szot or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Say hello to Natalia Martinsson, Killmonday Games Game Designer and CEO. Her passions are art, storytelling, and brains! With no prior experience in gaming, Natalia and her husband had created a studio that by far have released two games Fran Bow and Little Misfortune - both with thousands of overwhelmingly positive Steam reviews.

If that hasn't convinced you yet to tune it her main goal while creating the game is to use storytelling as a way to guide the games they create with a deeper meaning; awareness of emotions and emotional intelligence.

Listen to our conversation on the importance of designing for emotion, use games as a tool to cope with traumatic experiences, mental health, but also building a successful gaming studio with no idea about the industry - this episode is a true definition of ' If you can dream it you can do it''.

Follow me on Facebook for more insights on women in gaming and my guests: https://www.facebook.com/itshergame

Catch me on Twitter if you have any questions: https://twitter.com/dominika_szot

--- Send in a voice message: https://podcasters.spotify.com/pod/show/itshergame/message
  continue reading

31 episodes

Artwork
iconShare
 
Manage episode 283178152 series 2853562
Content provided by Dominika Szot. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dominika Szot or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Say hello to Natalia Martinsson, Killmonday Games Game Designer and CEO. Her passions are art, storytelling, and brains! With no prior experience in gaming, Natalia and her husband had created a studio that by far have released two games Fran Bow and Little Misfortune - both with thousands of overwhelmingly positive Steam reviews.

If that hasn't convinced you yet to tune it her main goal while creating the game is to use storytelling as a way to guide the games they create with a deeper meaning; awareness of emotions and emotional intelligence.

Listen to our conversation on the importance of designing for emotion, use games as a tool to cope with traumatic experiences, mental health, but also building a successful gaming studio with no idea about the industry - this episode is a true definition of ' If you can dream it you can do it''.

Follow me on Facebook for more insights on women in gaming and my guests: https://www.facebook.com/itshergame

Catch me on Twitter if you have any questions: https://twitter.com/dominika_szot

--- Send in a voice message: https://podcasters.spotify.com/pod/show/itshergame/message
  continue reading

31 episodes

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