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Let's talk UX #1 with Steve Buzz Pearce, Global Design Director at Skyscanner

1:07:48
 
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Manage episode 403127485 series 3235291
Content provided by Sandro Meyer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sandro Meyer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

TIMESTAMPS

03:38

• cracking the viral coefficient at Skype

• integrating with Windows, Mac, and others

• design systems/GUI kits

• Skype was bought and sold three times, ending up at Microsoft

11:27

• the value of a design system: build once, use often

• Skyscanner's first design system was called "living styles"

• control of experiments and partner brands' themes

14:33

• innovation/differentiation in the travel sites space

• business goals geared towards optimization and conversion

• frequent experimentation, multivariate tests

17:48

• arguing against pressure messaging

• culture at Skyscanner: do the right thing for the customer

• doing the right thing for the customer builds trust in the longterm

20:55

• building design teams that believe in the design principles

• evangelizing user testing

• emotional components that show you understand the customer

• prototypes, concept cards, North Star metric

28:05

• defining what not to do

• design leadership vs. business goals

• leading from the front as a role model (do as I do), delegating

• each squad needs an understanding of who leads what

33:07

• inspiring from the front, leading from the back

• servant leadership

• the three As framework: accountability, autonomy, alignment

36:21

• fixed design processes vs. creative freedom

• processes provide predictability but not a proxy for success

• double diamond process, processes define types of feedback

• directive vs. prescriptive feedback

42:06

• managing multicultural design teams

• challenge of different cultures, languages, design nuances

• the accountability ladder

45:31

• incremental design changes vs. reimagining the entire experience

• building the thing that kills you before someone else does

• weighing operational risk, operational parameters

50:46 (Q&A)

• Can you build a culture from the bottom up by influencing directors to take it seriously?

• Do you have a specific process to feed customer insight back to the business?

• How does Skyscanner use qualitative and quantitative research data?

• How did you go about understanding how users make choices about flights?

• How did what you learnt from them affect your team's design choices?

• Favorite resources?

• Why is Steve called Buzz?

• Any final advice for aspiring design leaders?

RESOURCES

https://backpack.github.io

https://uxliveconference.com

https://www.testingtime.com/en/blog/double-diamond-process/

https://www.amazon.com/Leading-Questions-Leaders-Solutions-Knowing/dp/1118658132

https://www.cultureamp.com

https://www.framer.com/prototyping/

https://www.atlassian.com/team-playbook

https://www.blinkist.com

https://www.amazon.com/Good-Great-Some-Companies-Others-ebook/dp/B0058DRUV6

https://www.amazon.com/Deep-Work-Focused-Success-Distracted/dp/1455586692

https://www.amazon.com/Make-Time-Focus-Matters-Every-ebook/dp/B078QSCM3V

https://www.amazon.com/Making-Manager-What-Everyone-Looks/dp/0735219567

SOCIAL MEDIA

https://twitter.com/stevebuzzpearce

  continue reading

4 episodes

Artwork
iconShare
 
Manage episode 403127485 series 3235291
Content provided by Sandro Meyer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sandro Meyer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

TIMESTAMPS

03:38

• cracking the viral coefficient at Skype

• integrating with Windows, Mac, and others

• design systems/GUI kits

• Skype was bought and sold three times, ending up at Microsoft

11:27

• the value of a design system: build once, use often

• Skyscanner's first design system was called "living styles"

• control of experiments and partner brands' themes

14:33

• innovation/differentiation in the travel sites space

• business goals geared towards optimization and conversion

• frequent experimentation, multivariate tests

17:48

• arguing against pressure messaging

• culture at Skyscanner: do the right thing for the customer

• doing the right thing for the customer builds trust in the longterm

20:55

• building design teams that believe in the design principles

• evangelizing user testing

• emotional components that show you understand the customer

• prototypes, concept cards, North Star metric

28:05

• defining what not to do

• design leadership vs. business goals

• leading from the front as a role model (do as I do), delegating

• each squad needs an understanding of who leads what

33:07

• inspiring from the front, leading from the back

• servant leadership

• the three As framework: accountability, autonomy, alignment

36:21

• fixed design processes vs. creative freedom

• processes provide predictability but not a proxy for success

• double diamond process, processes define types of feedback

• directive vs. prescriptive feedback

42:06

• managing multicultural design teams

• challenge of different cultures, languages, design nuances

• the accountability ladder

45:31

• incremental design changes vs. reimagining the entire experience

• building the thing that kills you before someone else does

• weighing operational risk, operational parameters

50:46 (Q&A)

• Can you build a culture from the bottom up by influencing directors to take it seriously?

• Do you have a specific process to feed customer insight back to the business?

• How does Skyscanner use qualitative and quantitative research data?

• How did you go about understanding how users make choices about flights?

• How did what you learnt from them affect your team's design choices?

• Favorite resources?

• Why is Steve called Buzz?

• Any final advice for aspiring design leaders?

RESOURCES

https://backpack.github.io

https://uxliveconference.com

https://www.testingtime.com/en/blog/double-diamond-process/

https://www.amazon.com/Leading-Questions-Leaders-Solutions-Knowing/dp/1118658132

https://www.cultureamp.com

https://www.framer.com/prototyping/

https://www.atlassian.com/team-playbook

https://www.blinkist.com

https://www.amazon.com/Good-Great-Some-Companies-Others-ebook/dp/B0058DRUV6

https://www.amazon.com/Deep-Work-Focused-Success-Distracted/dp/1455586692

https://www.amazon.com/Make-Time-Focus-Matters-Every-ebook/dp/B078QSCM3V

https://www.amazon.com/Making-Manager-What-Everyone-Looks/dp/0735219567

SOCIAL MEDIA

https://twitter.com/stevebuzzpearce

  continue reading

4 episodes

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