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Ludology Episode 202 - Forgive Me Not

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Content provided by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers.

You can reach Jeroen by emailing him at jeroen@splotter.nl.

  continue reading

616 episodes

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Ludology Episode 202 - Forgive Me Not

Ludology

815 subscribers

published

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Manage episode 236241815 series 2394647
Content provided by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers.

You can reach Jeroen by emailing him at jeroen@splotter.nl.

  continue reading

616 episodes

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