The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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Content provided by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Ludology Episode 173 - Patternity
MP3•Episode home
Manage episode 202780871 series 3921
Content provided by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Gil and Geoff are pleased to welcome guest Isaac Shalev to discuss the idea of Design Patterns for tabletop games. What are Design Patterns, and how are they helpful? What are some examples?
Duration: 1:08:34
633 episodes
MP3•Episode home
Manage episode 202780871 series 3921
Content provided by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Gil and Geoff are pleased to welcome guest Isaac Shalev to discuss the idea of Design Patterns for tabletop games. What are Design Patterns, and how are they helpful? What are some examples?
Duration: 1:08:34
633 episodes
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