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ALEX IRVINE ON HOW NOT TO GET JERKED WHILE WRITING TIE-IN NOVELS (MF GALAXY 168)

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There is an infinite number of ways not to have a successful writing career, but not that many ways to have one. You can write your own original novels and if you’re in the luckiest one percent, you’ll find editors who understand and love what you’re doing, and who work with publicists who know how to promote your work with opinion-leaders who’ll also love your work. Your publisher will work with distributors who’ll get your books into the bookstores where staff hand-sell your work. If you’re less lucky, you’ll end up like 98 percent of writers, whose books get a sliver of shelf-space for three months and die in the discount bin or get pulped.

But there’s another lucky one percent. And when I say lucky, I don’t mean they’re not hard-working, because as you’re about to hear from today’s guest, hard-working in this case could mean writing six books in one year, and one book in eleven days. And by lucky, I also don’t mean devoid of skill and artistry, because today’s guest has won numerous awards proving he has the respect of fans and his peers.

No, by lucky, I mean getting asked to enter the world of writing other people’s characters from movies, comics, or video games in new novels, or existing comics, video games, or table top games. Insiders call it licensed writing; some refer to IPs or intellectual property. For decades fans simply called these works tie-ins. And today’s guest is a master of them.

I met Alex Irvine at San Diego Comic Con 2004 when Del Rey was launching my first novel, The Coyote Kings of the Space-Age Bachelor Pad, and his new book One King, One Soldier had just come out. We hit it off right away. Irvine has worked as a reporter at the Portland Phoenix and as an English professor at the Universities of Denver and Maine.

But he’s written far, far more than I have. If you include trade-paperback collected editions and all his original and tie-in books, he’s released more than thirty. He’s written novels based on Batman, Transformers, Pacific Rim, Supernatural, Tin Tin, Dungeons and Dragons, and Isaac Asimov’s I, Robot, and has written comics for Marvel featuring Iron Man, Damien Hellstrom, and Daredevil. He’s written Alternate Reality Games including The Beast and I Love Bees, and the Facebook game Marvel: Avengers Alliance. His original novels include One King, One Soldier, The Narrows, and the Locus and Crawford-winning A Scattering of Jades.

Alex Irvine spoke with me by web video on May 25, 2018 from his home in Maine. We discussed:

  • How and why he got started in the tie-in business, and why he’s stayed in it so long
  • The rewards of writing in so many different fields
  • Why he wishes he could write more slowly
  • The surprising flexibility of some tie-in publishers and a major Hollywood director, and the predictable rigidity of one, and
  • What you need to request in order to avoid getting exploited by publishers

AlexIrvine.blogspot.ca

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SUPPORT MF GALAXY ON PATREON

FOR MORE INFORMATION + LINKS

  continue reading

191 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on October 19, 2019 01:32 (5y ago). Last successful fetch was on September 04, 2019 13:18 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 208676394 series 1003322
Content provided by mfgalaxypodcast@gmail.com and Minister Faust. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by mfgalaxypodcast@gmail.com and Minister Faust or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

There is an infinite number of ways not to have a successful writing career, but not that many ways to have one. You can write your own original novels and if you’re in the luckiest one percent, you’ll find editors who understand and love what you’re doing, and who work with publicists who know how to promote your work with opinion-leaders who’ll also love your work. Your publisher will work with distributors who’ll get your books into the bookstores where staff hand-sell your work. If you’re less lucky, you’ll end up like 98 percent of writers, whose books get a sliver of shelf-space for three months and die in the discount bin or get pulped.

But there’s another lucky one percent. And when I say lucky, I don’t mean they’re not hard-working, because as you’re about to hear from today’s guest, hard-working in this case could mean writing six books in one year, and one book in eleven days. And by lucky, I also don’t mean devoid of skill and artistry, because today’s guest has won numerous awards proving he has the respect of fans and his peers.

No, by lucky, I mean getting asked to enter the world of writing other people’s characters from movies, comics, or video games in new novels, or existing comics, video games, or table top games. Insiders call it licensed writing; some refer to IPs or intellectual property. For decades fans simply called these works tie-ins. And today’s guest is a master of them.

I met Alex Irvine at San Diego Comic Con 2004 when Del Rey was launching my first novel, The Coyote Kings of the Space-Age Bachelor Pad, and his new book One King, One Soldier had just come out. We hit it off right away. Irvine has worked as a reporter at the Portland Phoenix and as an English professor at the Universities of Denver and Maine.

But he’s written far, far more than I have. If you include trade-paperback collected editions and all his original and tie-in books, he’s released more than thirty. He’s written novels based on Batman, Transformers, Pacific Rim, Supernatural, Tin Tin, Dungeons and Dragons, and Isaac Asimov’s I, Robot, and has written comics for Marvel featuring Iron Man, Damien Hellstrom, and Daredevil. He’s written Alternate Reality Games including The Beast and I Love Bees, and the Facebook game Marvel: Avengers Alliance. His original novels include One King, One Soldier, The Narrows, and the Locus and Crawford-winning A Scattering of Jades.

Alex Irvine spoke with me by web video on May 25, 2018 from his home in Maine. We discussed:

  • How and why he got started in the tie-in business, and why he’s stayed in it so long
  • The rewards of writing in so many different fields
  • Why he wishes he could write more slowly
  • The surprising flexibility of some tie-in publishers and a major Hollywood director, and the predictable rigidity of one, and
  • What you need to request in order to avoid getting exploited by publishers

AlexIrvine.blogspot.ca

SUBSCRIBE FOR FREE ON iTUNES

SUBSCRIBE FOR FREE ON iHEARTRADIO

SUBSCRIBE FOR FREE ON PLAYER FM

SUBSCRIBE FOR FREE ON STITCHER

SUPPORT MF GALAXY ON PATREON

FOR MORE INFORMATION + LINKS

  continue reading

191 episodes

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