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MARC TARO HOLMES ON VISUALLY DESIGNING CHARACTERS FOR VIDEO GAMES, MOVIES + COMICS (MF GALAXY 107)

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Manage episode 171269391 series 1003322
Content provided by mfgalaxypodcast@gmail.com and Minister Faust. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by mfgalaxypodcast@gmail.com and Minister Faust or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Marc Taro Holmes knows an awful lot about art. I’m not just talking about last December when he up and got himself elected to the Canadian Society of Painters in Watercolour, or more than twenty years ago when he got his BFA from the Alberta College of Art and Design in Calgary.

I’m talking about his more than fifteen years as an Art Director and Concept Artist for tiny outfits you’ve never heard of, such as Electronic Arts, Microsoft, Disney, and BioWare where he worked on games such as Dragon Age Inquisition, Neverwinter Nights, and Baldur’s Gate. He’s still doing contract work for game design on characters, costumes, and fantasy-historical settings.

Back thirty years ago, he and I belonged to an informal group of young science fiction, comics, and fantasy artists in Edmonton that I nicknamed “The Sketchmen” because we were all so enamoured with Alan Moore’s and Dave Gibbons’ Watchmen. That group included painter Jaemi Hardy, and cartoonists Adrian Kleinbergen and Nigel Tully.

Now Marc Holmes is the author of two books including The Urban Sketcher and Designing Creatures and Characters: How to Build an Artist’s Portfolio for Video Games, Film, Animation and More. That second book, his latest, is a gamified approach to getting into professional artistic design. Holmes’s spectacular art and engaging exercises offer a truly fun and competitive means to get good quickly.

In today’s show, Marc Holmes discusses:

  • New tools to help artists make more money
  • How to transition from traditional art school to Photoshop + tablets
  • How one of the most important comic artists of the late 20th Century was an early adopter of the new technology
  • How his gamified educational approach can help you design creatures and characters to break into the industry of your choice
  • How you gain artistic muscle memory, and
  • The difference between ineffective and effective art supervisors and managers in video games and movies, and how companies can improve their game, and their games

We spoke by Skype on November 10, 2016. We began by discussing 1980s superstar Marvel artist John Byrne, best known for his work on X-Men and Fantastic Four, and why art in comic books has gotten better every generation.

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191 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on October 19, 2019 01:32 (4+ y ago). Last successful fetch was on September 04, 2019 13:18 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 171269391 series 1003322
Content provided by mfgalaxypodcast@gmail.com and Minister Faust. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by mfgalaxypodcast@gmail.com and Minister Faust or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Marc Taro Holmes knows an awful lot about art. I’m not just talking about last December when he up and got himself elected to the Canadian Society of Painters in Watercolour, or more than twenty years ago when he got his BFA from the Alberta College of Art and Design in Calgary.

I’m talking about his more than fifteen years as an Art Director and Concept Artist for tiny outfits you’ve never heard of, such as Electronic Arts, Microsoft, Disney, and BioWare where he worked on games such as Dragon Age Inquisition, Neverwinter Nights, and Baldur’s Gate. He’s still doing contract work for game design on characters, costumes, and fantasy-historical settings.

Back thirty years ago, he and I belonged to an informal group of young science fiction, comics, and fantasy artists in Edmonton that I nicknamed “The Sketchmen” because we were all so enamoured with Alan Moore’s and Dave Gibbons’ Watchmen. That group included painter Jaemi Hardy, and cartoonists Adrian Kleinbergen and Nigel Tully.

Now Marc Holmes is the author of two books including The Urban Sketcher and Designing Creatures and Characters: How to Build an Artist’s Portfolio for Video Games, Film, Animation and More. That second book, his latest, is a gamified approach to getting into professional artistic design. Holmes’s spectacular art and engaging exercises offer a truly fun and competitive means to get good quickly.

In today’s show, Marc Holmes discusses:

  • New tools to help artists make more money
  • How to transition from traditional art school to Photoshop + tablets
  • How one of the most important comic artists of the late 20th Century was an early adopter of the new technology
  • How his gamified educational approach can help you design creatures and characters to break into the industry of your choice
  • How you gain artistic muscle memory, and
  • The difference between ineffective and effective art supervisors and managers in video games and movies, and how companies can improve their game, and their games

We spoke by Skype on November 10, 2016. We began by discussing 1980s superstar Marvel artist John Byrne, best known for his work on X-Men and Fantastic Four, and why art in comic books has gotten better every generation.

citizensketcher.com

Instructional videos

citizensketcher.com/videos

Free downloads

citizensketcher.com/downloads

SUBSCRIBE FOR FREE ON iTUNES

SUBSCRIBE FOR FREE ON iHEARTRADIO

SUBSCRIBE FOR FREE ON PLAYER FM

SUBSCRIBE FOR FREE ON STITCHER

SUPPORT MF GALAXY ON PATREON

FOR MORE INFORMATION + LINKS

  continue reading

191 episodes

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