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Eugene Jarvis, gamemaker (Defender, Robotron: 2084, Smash TV).

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Manage episode 442925903 series 3439405
Content provided by Simon Parkin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Simon Parkin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

My guest today is the American video game designer and programmer Eugene Jarvis. Born in California, he studied computer science at Berkeley, where, in the basement of the physics laboratory, he played the early video game Spacewar. After graduating he worked for Hewlitt Packard, but quit after three days to join Atari, where he began programming for some of the first computerised pinball machines.


In the late seventies he joined Williams where he and a colleague came up with the idea for a side-scrolling arcade game set on an alien planet. Defender became a hit in the arcades; the game has grossed more than $1.5 billion since 1981. More hitsfollowed: Robotron 2084 –– the first twin-stick shooter -- Smash TV and Cruis’n USA. In 2008, my guest was named DePaul University's first Game Designer in Residence. He remains the only game-maker to have one of his creations featured on a U.S. postage stamp.

Be attitude for gains. https://plus.acast.com/s/my-perfect-console.



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

99 episodes

Artwork
iconShare
 
Manage episode 442925903 series 3439405
Content provided by Simon Parkin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Simon Parkin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

My guest today is the American video game designer and programmer Eugene Jarvis. Born in California, he studied computer science at Berkeley, where, in the basement of the physics laboratory, he played the early video game Spacewar. After graduating he worked for Hewlitt Packard, but quit after three days to join Atari, where he began programming for some of the first computerised pinball machines.


In the late seventies he joined Williams where he and a colleague came up with the idea for a side-scrolling arcade game set on an alien planet. Defender became a hit in the arcades; the game has grossed more than $1.5 billion since 1981. More hitsfollowed: Robotron 2084 –– the first twin-stick shooter -- Smash TV and Cruis’n USA. In 2008, my guest was named DePaul University's first Game Designer in Residence. He remains the only game-maker to have one of his creations featured on a U.S. postage stamp.

Be attitude for gains. https://plus.acast.com/s/my-perfect-console.



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

99 episodes

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