Artwork

Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Narrative Control - Episode 50

37:22
 
Share
 

Archived series ("Inactive feed" status)

When? This feed was archived on April 29, 2020 05:07 (4+ y ago). Last successful fetch was on August 15, 2019 01:21 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234566 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hi, welcome back to Narrative Control. It’s our 50th show! Commence fanfare now! This episode is another response to a post from Rob Donoghue. Why I try not to go to 11?Hosts: Sean Nittner and Eric FattigLength: 37:21Show Notes[00:27] Intro to the show. We’re 50![00:47] I remember the excitement of my first con. I want to bring it to you at Big Bad Con[01:17] Intro to the show. Why I try not to go to 11? By Rob Donoghue[02:29] Excerpt from Rob’s post[03:11] One of my favorite games to run is “The Gift” , which is all about instigating conflict. [04:13] This came to our attention because of a Fiasco game we were in. 4-Ever “I don’t think these guys really have it.” Our outcomes were really mediocre but we loved it![08:02] We sustained excitement throughout the game because our victories were so minor (in comparison to other Fiasco games) but so important to our characters.[08:57] No murder and no sex in this game… it was downright puritanical for Fiasco.[09:29] Other Fiasco games where we have slapped on gratuitous violence and sex and it always feels slapped on and artificial.[11:50] Player egos get involved. Feeling like you need to impress the others at the table.[12:06] This happened in a Burning Wheel game (in the Burning Warcraft game) where the stakes got blow out of proportion. [14:14] NPCs that go to 11? The quickly become one-dimensional and they are hard to scale back down.[19:09] Players that go to 11? Become “that guy” who always goes over the top, or has the same reaction. Makes it hard for your character to grow.[20:41] Gaming is about what you are going to do in a situation. If you’ll do the same thing every time, what is the point of putting you in that situation. [23:24] Sean’s regrets having the “crazy” character.[25:42] Some games really push towards conflict, like Burning Wheel. The 24 Effect! We become immune to 11.[29:30] Dig a little deeper into the system and into the characters by taking a break from the game and reviewing the character’s beliefs. Ask the questions, what do you think should happen next?[30:59] Re-evaluate the stakes of your conflicts. If they feel over the top, consider bringing them back down to a personal level.[33:06] I think you know it when you’ve crossed the line. You feel less confident in your actions, they seem farfetched. [34:05] Its okay if you’re doing something over the top to stop, rewind a bit and dial the stakes down a bit.[34:36] Apocalypse World says in the text “you should act like your character is a real person.”[36:06] Closing: Why not go to 11? To make the characters feel more real. To highlight their moments of awesome. To keep them from becoming one dimensional.Continue the Conversation... Here

  continue reading

86 episodes

Artwork

Narrative Control - Episode 50

Narrative Control

30 subscribers

published

iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on April 29, 2020 05:07 (4+ y ago). Last successful fetch was on August 15, 2019 01:21 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234566 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hi, welcome back to Narrative Control. It’s our 50th show! Commence fanfare now! This episode is another response to a post from Rob Donoghue. Why I try not to go to 11?Hosts: Sean Nittner and Eric FattigLength: 37:21Show Notes[00:27] Intro to the show. We’re 50![00:47] I remember the excitement of my first con. I want to bring it to you at Big Bad Con[01:17] Intro to the show. Why I try not to go to 11? By Rob Donoghue[02:29] Excerpt from Rob’s post[03:11] One of my favorite games to run is “The Gift” , which is all about instigating conflict. [04:13] This came to our attention because of a Fiasco game we were in. 4-Ever “I don’t think these guys really have it.” Our outcomes were really mediocre but we loved it![08:02] We sustained excitement throughout the game because our victories were so minor (in comparison to other Fiasco games) but so important to our characters.[08:57] No murder and no sex in this game… it was downright puritanical for Fiasco.[09:29] Other Fiasco games where we have slapped on gratuitous violence and sex and it always feels slapped on and artificial.[11:50] Player egos get involved. Feeling like you need to impress the others at the table.[12:06] This happened in a Burning Wheel game (in the Burning Warcraft game) where the stakes got blow out of proportion. [14:14] NPCs that go to 11? The quickly become one-dimensional and they are hard to scale back down.[19:09] Players that go to 11? Become “that guy” who always goes over the top, or has the same reaction. Makes it hard for your character to grow.[20:41] Gaming is about what you are going to do in a situation. If you’ll do the same thing every time, what is the point of putting you in that situation. [23:24] Sean’s regrets having the “crazy” character.[25:42] Some games really push towards conflict, like Burning Wheel. The 24 Effect! We become immune to 11.[29:30] Dig a little deeper into the system and into the characters by taking a break from the game and reviewing the character’s beliefs. Ask the questions, what do you think should happen next?[30:59] Re-evaluate the stakes of your conflicts. If they feel over the top, consider bringing them back down to a personal level.[33:06] I think you know it when you’ve crossed the line. You feel less confident in your actions, they seem farfetched. [34:05] Its okay if you’re doing something over the top to stop, rewind a bit and dial the stakes down a bit.[34:36] Apocalypse World says in the text “you should act like your character is a real person.”[36:06] Closing: Why not go to 11? To make the characters feel more real. To highlight their moments of awesome. To keep them from becoming one dimensional.Continue the Conversation... Here

  continue reading

86 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide