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“It’s Black History Month, y’all!” Audio Basics; Representation in Games
Archived series ("Inactive feed" status)
When? This feed was archived on March 25, 2020 22:07 (). Last successful fetch was on February 11, 2020 20:04 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 228127280 series 1318634
In this episode, your nice hosts make sure you know that Treasure Stack, the game Stephen “is paid to work on,” is coming out Friday, March 1st!
Mark then gives a primer on some audio basics that will help you understand how sound works, and works in your game. Even if you’re bored by that, be sure to stick around for a discussion Stephen leads about representation in games.
“Treasure Stack Reveals Launch Date With a Trailer Powered By Artisanal, Locally-Sourced, 4K Pixels” – Hardcore Gamers
[0:05:32] Audio Basics
- “MP3 ‘died’ and nobody noticed: Key patents expire on golden oldie tech” – Andrew Orlowski, The Register
- Digital Audio Basics: Sample Rate and Bit Depth
- Turns out, there is a “.2” in certain surround sound setups.
- Get free sounds on freesound.org!
- The reduction in audio dynamics in pop music is a result of the so-called Loudness War.
[0:41:57] Representation in Games
- Key & Peele – Black Republicans
- “Here’s a good argument for a black Batman” – Dan Neilan, A\V Club
- “Hopi-less: How Kachina Became Donut County” – John Walker, Rock Paper Shotgun
- “What It’s Like To Write About Race And Video Games” – Gita Jackson, Kotaku
164 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on March 25, 2020 22:07 (). Last successful fetch was on February 11, 2020 20:04 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 228127280 series 1318634
In this episode, your nice hosts make sure you know that Treasure Stack, the game Stephen “is paid to work on,” is coming out Friday, March 1st!
Mark then gives a primer on some audio basics that will help you understand how sound works, and works in your game. Even if you’re bored by that, be sure to stick around for a discussion Stephen leads about representation in games.
“Treasure Stack Reveals Launch Date With a Trailer Powered By Artisanal, Locally-Sourced, 4K Pixels” – Hardcore Gamers
[0:05:32] Audio Basics
- “MP3 ‘died’ and nobody noticed: Key patents expire on golden oldie tech” – Andrew Orlowski, The Register
- Digital Audio Basics: Sample Rate and Bit Depth
- Turns out, there is a “.2” in certain surround sound setups.
- Get free sounds on freesound.org!
- The reduction in audio dynamics in pop music is a result of the so-called Loudness War.
[0:41:57] Representation in Games
- Key & Peele – Black Republicans
- “Here’s a good argument for a black Batman” – Dan Neilan, A\V Club
- “Hopi-less: How Kachina Became Donut County” – John Walker, Rock Paper Shotgun
- “What It’s Like To Write About Race And Video Games” – Gita Jackson, Kotaku
164 episodes
All episodes
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