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“Let Reggie Get Back To Work” Fanbases; Game Design Balance

1:13:18
 
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Archived series ("Inactive feed" status)

When? This feed was archived on March 25, 2020 22:07 (4y ago). Last successful fetch was on February 11, 2020 20:04 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 228579693 series 1318634
Content provided by Martha Megarry, Stephen McGregor, and Mark LaCroix, Martha Megarry, Stephen McGregor, and Mark LaCroix. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Martha Megarry, Stephen McGregor, and Mark LaCroix, Martha Megarry, Stephen McGregor, and Mark LaCroix or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Your nice hosts are big fans of video games, video game makers, and podcasts. So in this episode we talk all about both sides of the creator-fan relationship and how to create perfect balance in both communicating with fans and telling them to go away so you can work on balancing your game design- our second topic. Stephen shows us how balancing multiplayer and single player games are the same thing, Martha isn’t as unique as she thinks she is and Mark gets 7th tier internet famous. Sorry, he won’t take direct fan mail- please send all your letters to Stephen.

Photo credit: Nintendo of America

Treasure Stack (the game that Stephen gets paid to work on) is out now! It is a fun competitive puzzle game, go buy it!

Meta

[0:16:50] Fanbases

[0:41:00] Game Design Balance

  continue reading

164 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on March 25, 2020 22:07 (4y ago). Last successful fetch was on February 11, 2020 20:04 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 228579693 series 1318634
Content provided by Martha Megarry, Stephen McGregor, and Mark LaCroix, Martha Megarry, Stephen McGregor, and Mark LaCroix. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Martha Megarry, Stephen McGregor, and Mark LaCroix, Martha Megarry, Stephen McGregor, and Mark LaCroix or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Your nice hosts are big fans of video games, video game makers, and podcasts. So in this episode we talk all about both sides of the creator-fan relationship and how to create perfect balance in both communicating with fans and telling them to go away so you can work on balancing your game design- our second topic. Stephen shows us how balancing multiplayer and single player games are the same thing, Martha isn’t as unique as she thinks she is and Mark gets 7th tier internet famous. Sorry, he won’t take direct fan mail- please send all your letters to Stephen.

Photo credit: Nintendo of America

Treasure Stack (the game that Stephen gets paid to work on) is out now! It is a fun competitive puzzle game, go buy it!

Meta

[0:16:50] Fanbases

[0:41:00] Game Design Balance

  continue reading

164 episodes

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