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Ghost in the Shell is an American Horror Story

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Manage episode 217222190 series 2446549
Content provided by Arthur McMahon. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Arthur McMahon or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Masamune Shirow's Ghost in the Shell franchise can be summed up in two words: fear and philosophy. The story became a success because it mirrored real American fears during a time when Cold War tensions were rising and the Internet was still a mystery to most.
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In 1989 I was three years old. My experience with technology was limited to those old, boxy CRT televisions with knob dials and spiral-corded land-line phones. The most futuristic possession my family had was the original 8-bit Nintendo Entertainment System, but that was all I needed back then. It was hi-def enough for my imagination. I recall physically jumping in my room every time I made Super Mario leap over a goomba. I eventually stopped doing that after a friend’s mom laughed at me for it. And boy, for the rest of my life I will remember the time when I was too frightened to play a https://podcasters.spotify.com/pod/show/paracosms/support
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13 episodes

Artwork
iconShare
 
Manage episode 217222190 series 2446549
Content provided by Arthur McMahon. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Arthur McMahon or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Masamune Shirow's Ghost in the Shell franchise can be summed up in two words: fear and philosophy. The story became a success because it mirrored real American fears during a time when Cold War tensions were rising and the Internet was still a mystery to most.
Full Transcript
In 1989 I was three years old. My experience with technology was limited to those old, boxy CRT televisions with knob dials and spiral-corded land-line phones. The most futuristic possession my family had was the original 8-bit Nintendo Entertainment System, but that was all I needed back then. It was hi-def enough for my imagination. I recall physically jumping in my room every time I made Super Mario leap over a goomba. I eventually stopped doing that after a friend’s mom laughed at me for it. And boy, for the rest of my life I will remember the time when I was too frightened to play a https://podcasters.spotify.com/pod/show/paracosms/support
  continue reading

13 episodes

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