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Curated Questions: Conversations Celebrating the Power of Questions!


Episode Notes [00:00] The Importance of Questioning [01:21] Introduction to Curated Questions [02:20] Meet Kevin Kelly [03:56] Kevin Kelly's Mentor: Stewart Brand [05:33] The Role of Questions in Intellectual Traditions [06:47] Disequilibrium and Growth [10:21] Embodied Questions and Exploration [11:11] Balancing Exploration and Exploitation [11:50] The Inefficiency of Questioning [15:53] The Abundance Mindset [18:39] The Inevitable and Quality Questions [19:26] Hill Climbing vs. Hill Making [22:28] The Challenge of Innovation [24:13] The Beauty of Engineering and Innovation [24:34] Navigating the Frontier of New Technologies [25:33] The Role of AI in Question Formulation [26:43] Challenges in Advancing AI Capabilities [29:11] The Long Now Foundation and the 10,000 Year Clock [29:56] Transmitting Values Over Time [31:03] Ethics in AI and Self-Driving Cars [33:26] The Art of Questioning [34:04] Photography: Capturing vs. Creating [36:12] The Inefficiency of Exploration [38:36] Daily Practice and Long-Term Success [40:17] The Importance of Quantity for Quality [43:22] Final Thoughts and Encouragement on Questioning [46:24] Summary Takeaways Resources Mentioned Wired Magazine Whole Earth Review WELL Hackers Conference What Technology Wants by Kevin Kelly The Inevitable by Kevin Kelly Cool Tools Project Long Now Foundation Stewart Brand Socratic Method Koan René Descartes Conde Nast Vouge Olivetti Typewriter Trolley Problem Terry Gross Lex Friedman Tim Ferriss KK.org Kevin2Kelly on Instagram Recomendo Newsletter Excellent Advice for Living Beauty Pill Producer Ben Ford Questions Asked When did you first understand the power of questions? Can I do that? Can that be something that you can learn? How did questions function differently between Eastern versus Western intellectual traditions? What role do you think embodied questions those we explore through doing rather than thinking play in developing wisdom? What's on the other side of the hill? What happens if you go to the end? What's the origin of this? How should one think about the exploratory in one's life? Is there anything that you would add to your list of 15 statements that define what makes a quality question? Is there a qualitative difference between the questions humans are asking and the questions our AI systems are beginning to formulate? What do you think would help them get there? Any idea on a forcing function on how we get them [LLMs] to ask the better questions so that they might improve in that direction? What were some novel questions that broke your brain at the time in thinking about this 10,000-year clock or beyond? What's it good for? What would you use it for? What else could you do over the long term for 10,000 years? How do you transmit values over time? How do you evolve values that need to change, and how do you make a difference? How do even know what you don't want to change? What do you want to continue? What's the most essential aspects of our civilization that we don't want to go away? What are the rules? What is the system? How do you pass things along in time and not change the ones you don't wanna change, and make sure you change the ones that are more adaptable so they can adapt? What do you think about questioning itself as an art form? How has being a photographer influenced the way you question reality, visually compared to verbally? Are you a photographer that takes photos or makes photos? What will happen? What will happen next? What are your right now questions that you are wrestling with or working with in your life? Can someone else do what I'm trying to do here? Am I more me in doing my art or more me in doing the writing? Do you have any other thoughts or encouragement about questions that we haven't explored? What makes a good question? How do you ask a good question? What questions do you dwell on to be in purposeful imbalance? What is your practice in embracing the inefficient nature of questions to achieve breakthroughs? What are the new hills you can build and frontiers you can explore? How can you use your curiosity and humanity to pursue questions that trend toward the fringes?…
Rant 1 - Dark Souls and diffcourse
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Content provided by Rowan Carmichael. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rowan Carmichael or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
We love games here at Plat and Pit, but a lot is going on right now for us, so we are unable to craft our regular shows for a while. In the meantime though, we would still like to make some things, so we will have these bonus rants for a while on all sorts of topics that might not suit our usual format. Our first one looks at everyone’s favourite game, Dark Souls, and the reputation it’s developed as unplayably hard.
…
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54 episodes
Manage episode 325650355 series 2389546
Content provided by Rowan Carmichael. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rowan Carmichael or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
We love games here at Plat and Pit, but a lot is going on right now for us, so we are unable to craft our regular shows for a while. In the meantime though, we would still like to make some things, so we will have these bonus rants for a while on all sorts of topics that might not suit our usual format. Our first one looks at everyone’s favourite game, Dark Souls, and the reputation it’s developed as unplayably hard.
…
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54 episodes
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1 PnP Mini 2 - Boons and Busts feat. Slay The Spire. 19:57
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Once you have two, it's a pattern, right? This month in PnP mini we talk about how Slay The Spire tries to get you to take on boons that are just as likely to bust your run later. In contrast, we also talk about how the "Great Force" power up in Mario and Luigi: SuperStar Saga taunts you to take double damage to deal double damage, and how that encourages you to play the game more as intended.…
This month we are looking at how games help us relax. This is a bit of a warm-up episode to help up get back into the swing of things.

1 Platforms and Pitfalls Episode 45 - Games to Chill With 41:26
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This month we are looking at how games help us relax. This is a bit of a warm-up episode to help up get back into the swing of things.
We love games here at Plat and Pit, but a lot is going on right now for us, so we are unable to craft our regular shows for a while. In the meantime though, we would still like to make some things, so we will have these bonus rants for a while on all sorts of topics that might not suit our usual format. For our sixth (and hopefully final) one of these, we look at Bleed 1 and 2, some really neat and special games Rinoa and Blue just think are neat.…
We love games here at Plat and Pit, but a lot is going on right now for us, so we are unable to craft our regular shows for a while. In the meantime though, we would still like to make some things, so we will have these bonus rants for a while on all sorts of topics that might not suit our usual format. For our fifth one of these, we look at the new Melty Blood's UI, and give a small bonus history lesson too!…
We love games here at Plat and Pit, but a lot is going on right now for us, so we are unable to craft our regular shows for a while. In the meantime though, we would still like to make some things, so we will have these bonus rants for a while on all sorts of topics that might not suit our usual format. For our fourth one of these, we look at collectables and expectations in games, featuring the excellent Grapple Dog and its exceptionally minor flaw.…
We love games here at Plat and Pit, but a lot is going on right now for us, so we are unable to craft our regular shows for a while. In the meantime though, we would still like to make some things, so we will have these bonus rants for a while on all sorts of topics that might not suit our usual format. For our third one of these, we are looking at the history of rush tactics in RTS and FPS games with our dear friend Andy (@andysaurAUS).…
We love games here at Plat and Pit, but a lot is going on right now for us, so we are unable to craft our regular shows for a while. In the meantime though, we would still like to make some things, so we will have these bonus rants for a while on all sorts of topics that might not suit our usual format. For our second one of these, we are looking at the idea of media literacy and how it impacts both how we play and what we play.…
We love games here at Plat and Pit, but a lot is going on right now for us, so we are unable to craft our regular shows for a while. In the meantime though, we would still like to make some things, so we will have these bonus rants for a while on all sorts of topics that might not suit our usual format. Our first one looks at everyone’s favourite game, Dark Souls, and the reputation it’s developed as unplayably hard.…

1 Platforms and Pitfalls Episode 44 - Simple Inputs 46:05
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This month we are looking at how games make their controls easier, and the implications of that. We looked at Flappy Bird, Rhythm Heaven Megamix, Negative Nancy, Reigns, and Vampire Survivors.

1 Platforms and Pitfalls Episode 43 - Ports and rereleases 1:01:50
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This month we are looking at how games are ported and rereleased, something not quite as trivial as perhaps you might expect. We looked at Final Fantasy IX, Persona 4 Golden, 3D Super Hangon, Street Fighter III: Third strike Online Edition and the Final Fantasy I Pixel remaster.

1 Platforms and Pitfalls Episode 42 - Avoiding Fall Damage 45:57
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This month we are looking at fall damage in games, and more specifically, how games let you avoid it. We looked at Just Cause 2, Breath of the Wild, Risk of Rain 2, Dark Souls III, and Dungeons and Dragons 5th Edition.

1 Platforms and Pitfalls Episode 41 - Persona 4 Arena Ultimax 1:09:47
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This month we are looking at Persona 4 Arena and its enhanced expansion, Ultimax.

1 Platforms and Pitfalls Episode 40 - Bosses and Core Loops 53:08
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This month we are looking at how the bosses relate or don’t to the core loops within the game. We looked at Cuphead, 30XX, Wizard Of Legend, Deus Ex: Human Revolution, and The Legend of Zelda: A Link Between Worlds

1 Platforms and Pitfalls Episode 39 - MP Systems 1:01:53
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This month we are looking at one of the ways in which games restrict your ability to do things, MP systems! We looked at Blue Reflection, Persona Q, Persona 5 Strikers, Tactics Ogre, and Chrono Cross. paragraph
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1 Platforms and Pitfalls Episode 38 - Customization and Content 1:03:31
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This month we are looking at customization in games and how those systems impact or are impacted by the We looked at Diablo 2, Wild Arms XF, Deeprock Galatic, Fallout New Vegas, and Fighting EX Layer
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1 Platforms and Pitfalls Episode 37 - Title Screens 49:38
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This month we are looking at title screens! Yes really. There was a change in plans as we were unable to do the planned episode, and this has been on our lists for a long time. We looked at NieR, Saban’s Power Rangers: Battle for the Grid, Asura's Wrath, Blue Reflection, and Superflight. In this episode, we’ve used chapters to change the podcast art, so when listening through a podcatcher you’ll be to take a look at the art we are talking about. We will also put them all at the bottom of the blog post that goes with this episode. This episode contains adult language.…
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1 Platforms and Pitfalls Episode 36 - Negative Feedback Loops 48:40
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This month we look at negative feedback loops, a partner episode to positive feedback loops, so looking at games that try to stop you either gaining too much advantage or falling too far behind. We looked at Mario Kart 8, Super Puzzle Fighter II Turbo, Curse of the Dead Gods, Ultimate Marvel Vs Capcom 3, and Resident 4.…
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1 Platforms and Pitfalls Episode 35 - Speed and Tension 54:20
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This month we are looking at how speed can be used to create tension and drama. We looked at Sonic, Bayonetta, Tekken 7, SUPERHOT and Bangai-O.
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1 Platforms and Pitfalls Episode 34 - Crossovers 59:47
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This month we are looking at crossovers! We are going beyond Smash to look at games that rather than bringing in lots of characters to one system, how these games’ systems intersect and merge. We looked at Professor Layton VS Phoenix Wright: Ace Attorney, Cadence Of Hyrule: Crypt Of The Necrodancer featuring the Legend Of Zelda, Etrian Mystery Dungeon, Capcom vs. SNK 2: Mark Of The Millennium and Monster Hunter World.…
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1 Platforms and Pitfalls Episode 33 - Positive Feedback Loops 55:53
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This month we are looking at positive feedback loops in games. These are loops where the more you something, the more you can do it! Sometimes known as the snowball effect We looked at Call of Duty: Modern Warfare 2, Torchlight II, Darkest Dungeon, Slay the Spire and Ultimate Marvel Vs Capcom 3.
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1 Platforms and Pitfalls Episode 32 - Secret Collectables with Like This, Like That Host, Conor 1:00:35
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This month we are looking at secret collectables in videogames We looked at Donkey Kong Country 2, Super Mario Sunshine, The Messenger, Breath of the Wild and Super Metroid. To help up we had Conor, host of the upcoming podcast Like This, Like That join us.
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1 Platforms and Pitfalls Episode 31 - Inner and Outer Loops 1:02:45
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This month we are looking at inner and outer loops in run-based games. What’s an inner loop? An outer loop? A run-based game? All your questions will be answered in the episode. We looked at Hades, Shiren the Wanderer, One Step From Eden, Cadence of Hyrule and Monster Hunter World.
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1 Platforms and Pitfalls Episode 30 - Double Jumps in 3D games 1:06:58
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This month we are looking at double jumps in 3D games. Much like our other double jumps episode, we are really looking more at midair movement options in general. We looked at Jumping Flash!, Super Mario Odyssey, Sonic Adventure 2, Devil May Cry 5 and Doom Eternal.
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Platforms and Pitfalls

1 Platforms and Pitfalls Episode 29 - Fabula Nova Crystallis, Type 0 and XV 1:47:58
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This month we are looking at the Fabula Nova Crystallis Final Fantasy games. With Jack’s assistance once more we look at the two remaining pillars of the collection, Final Fantasy Type 0 and Final Fantasy XV, formally known as Agito and Versus. Check out our guest Jack on twitter!
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1 Platforms and Pitfalls Episode 28 - Fabula Nova Crystallis - Lightning Saga (Minimal but present spoilers) 1:46:13
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This month we are looking at the Fabula Nova Crystallis Final Fantasy games. This month, with Jack’s assistance, we look at the “Lightning Saga” consisting of Final Fantasy XIII, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. Check out our guest Jack on twitter!
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1 Platforms and Pitfalls Episode 27 - Queer Male Bodies with Jeremy Signor 41:22
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This month we are looking at queer male bodies in games. This is a little outside our usual realm, so we brought on the wonderful games writer Jeremy Signor to help us out. We looked at Dragon Age II, Altered Beast, Strange Flesh, Tokyo After School Summoners and Tusks: The Orc Dating Sim.
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1 Platforms and Pitfalls Episode 26 - Famicom Disk System with Doors and Dungeons 1:20:52
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We’ve had a small change of plans due to things outside of our control. Rather than speed and tensions, this month we are looking at video game history a little with the Famicom Disk System. We looked at Castlevania, Kid-Icarus, The Legend of Zelda, Yume Kojo Doki Doki Panic and Murasame-jou. Because we are looking at game history, we brought on someone a little more familiar with that side of gaming to join us, Michelle from Doors and Dungeons.…
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1 Platforms and Pitfalls Episode 25 - Sequelization 1:02:27
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This month we are looking at sequels and how they maintained or change from the works they came from. We focused much more on direct sequels as opposed to more broad “entries in mostly disconnected franchises” which a similar but different topic. We looked at Disgaea, Mass Effect 2, Street Fighter 2, Risk of Rain 2 and The Legend of Zelda : A Link Between Worlds.…
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1 Platforms and Pitfalls Episode 24 - Double Jumps in 2D 57:58
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We are back to our regular non-dominant strategies this month with something super accessible, double Jumps! Although really we are looking at mid-air-activated mobility options… which does not quite roll off the tongue so easily. We look at Super Ghouls and Ghosts, Super Mario All-Stars, Sonic Advance 3, The Messenger and Ori and the Blind Forest.…
Answering questions, chatting and looking both back and to the future
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1 Platforms and Pitfalls Episode 23 - Final Fantasy VIII Dominant Strategy Round Up 35:35
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This month are continuing our dominant strategies series, a long-form series looking at dominant strategies and how games prevent them. This is sixth and final of five intended episodes, and where we will wrap up on all the techniques we’ve discussed so far. If this is your first episode, head back 5 episodes to Repetition mitigation in January. We look at Final Fantasy VIII, Final Fantasy VIII, Final Fantasy VIII, Final Fantasy VIII and Final Fantasy VIII.…
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1 Platforms and Pitfalls Episode 22 - Meeting the Challenge 45:08
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Sometimes games just let you do things... until they ask you to actually try.
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1 Platforms and Pitfalls Episode 21 - Consistency mitigation 1:00:29
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This month are continuing our dominant strategies series, a long-form series looking at dominant strategies and how games prevent them. This is third of five intended episodes. In this episode, we focus on how games encourage players to try new things, buy always giving them different tools to try, and avoiding giving them the same options too often. We look at Magic The Gathering, Shiren The Wanderer, Lost Dimension, Unlimited Saga and Guilty Gear Xrd Rev 2.…
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1 Platforms and Pitfalls Episode 20 - Updates and new content 50:10
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Looking at how games use content and patching to encourage players to change up how they play, beyond simply balance.
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1 Platforms and Pitfalls Episode 19 - Risk Encouragement 49:53
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In this episode, we focus on encouraging players away from the typical dominant strategy of never taking risks. We look at Bloodborne, Bayonetta, Final Fantasy XIII, Battle Moon Wars and Final Fantasy VIII
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1 Platforms and Pitfalls Episode 18 - Repetition Mitigation 39:46
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No one wants the thing that feels like "the best tactic" to be just repeating the same nonsense over and over. We look at games that try to prevent this occuring.
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1 Platforms and Pitfalls Episode 17 - Game of the Year (2014-2018) 59:03
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This month we look at past games of the year from Polygon, IGN and Giant Bomb, and try to learn what makes a “Game of the Year” game, and use that knowledge to fail to predict Game of the Year from any of these. At the end we also include our own personal Game of Note, not a best, but just one that meant a lot to us this year.…
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1 Platforms and Pitfalls Episode 16 - Asymmetry Few vs Many 58:18
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This month we look at how asymmetric gameplay, focusing on titles that use or allude to a single person or small team playing against a larger team. Pac-Man Vs, Dead By Daylight , Crawl, Werewolf (and variants), Spy Party
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1 Platforms and Pitfalls Episode 15 - Combo Systems 49:31
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This month we look at how combos, why games have them and how they can be used both to empower a player but also encourage them to play in certain ways. We looked at Melty Blood, Killer Instinct, Devil May Cry 5, Bravely Default and Final Fantasy XIII.
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1 Platforms and Pitfalls Episode 14 - Conversations about games 57:20
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This month we talk about… stuff…. Both of us are in great moments of change in our lives right now, either moving between countries or to opposite sides, so unfortunately our traditional format wasn’t really possible in the time we had. So, this time we spoke about some of the conversations that are going on in gaming.…
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1 Platforms and Pitfalls Episode 13 - Open World Narratives 56:12
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This month we take more a narrative focus looking at how open worlds are used to tell stories. With special guest, Jack Richardson. And we talk about Horizon Zero Dawn, Final Fantasy XV, The Legend of Zelda: Breath of the Wild, Lightning Returns: Final Fantasy XIII and Yakuza 0
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1 Platforms and Pitfalls Episode 12 - Escalation 41:43
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This month we look at how games escalate, how they keep pushing us to inevitable end points. We looked at Tetris, Cthulu Saves the World, Slay the Spire, Universal Paperclips and Lethal League.
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1 Platforms and Pitfalls Episode 11 - Antagonistic Co-op (TasGDS Liveshow) 44:24
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Continuing in our unintentional series of experiments, this month’s episode is actually a liveshow we did for the Tasmanian GameDev Society. We looked at antagonistic co op, where your friends are a part of the challenge! Using Overcooked, Snipperclips, Super Mario 3D World, Kane and Lynch: Dead Men and SpaceTeam.…
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Platforms and Pitfalls

1 (Update) Platforms and Pitfalls Episode 10 - Japanese Western RPGs with Doors and Dungeons 2:09:24
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The original file was broken in a few ways, here is an updated and fixed version This month we look at the the rather curious middle ground genre of the Japanese developed Western RPG. Since this episode is a little less design focused but with a greater emphasis on history than our own knowledge really allowed, we’ve courted Michelle Belmont from the retro gaming podcast Doors and Dungeons, and Tom Lipschultz, who worked on localizing 2 of the games here. Compared to normal we talk about much more than the usual five games, but we focus on The Black Onyx, Wizardry Labyrinth of Lost Souls, Ultima III Exodus (for NES and Famicom), King’s Field and Brandish: The Dark Revenant, and their different takes to the Japanese developed Western styled RPG. It is a bit of a departure in some senses from our normal episode, and much longer. We hope you enjoy it.…
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