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From Late-Night Game Hobbyist to Successful Studio Owner, with Colm Larkin

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Manage episode 297381464 series 2828037
Content provided by Jordan Blackman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jordan Blackman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Colm is a programmer, game designer, and board game enthusiast. He jumped into game development by founding Gambrinous in 2014 and has released two titles so far: Guild of Dungeoneering and Cardpocalypse. He is also involved with the Irish game development community, including spending four years on the board of Imirt, the association for Irish game makers.

This highly insightful episode packs a punch with topics like:

  • How Colm transitioned from a part-time to a full-time game developer
  • The importance of conquering perfectionism
  • What helped Colm the most in getting his first game off the ground
  • How to know when it’s time to start expanding your team as an indie developer
  • To animate or not to animate? The impacts of art on your creation process
  • How to set yourself up for success when it comes to seeking out a publisher


Resources Mentioned:


  continue reading

34 episodes

Artwork
iconShare
 
Manage episode 297381464 series 2828037
Content provided by Jordan Blackman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jordan Blackman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Colm is a programmer, game designer, and board game enthusiast. He jumped into game development by founding Gambrinous in 2014 and has released two titles so far: Guild of Dungeoneering and Cardpocalypse. He is also involved with the Irish game development community, including spending four years on the board of Imirt, the association for Irish game makers.

This highly insightful episode packs a punch with topics like:

  • How Colm transitioned from a part-time to a full-time game developer
  • The importance of conquering perfectionism
  • What helped Colm the most in getting his first game off the ground
  • How to know when it’s time to start expanding your team as an indie developer
  • To animate or not to animate? The impacts of art on your creation process
  • How to set yourself up for success when it comes to seeking out a publisher


Resources Mentioned:


  continue reading

34 episodes

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