The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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How to Create Innovative Game Designs, with Nick Fortugno
MP3•Episode home
Manage episode 298456121 series 2828037
Content provided by Jordan Blackman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jordan Blackman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Nick Fortugno is an entrepreneur, interactive narrative designer, and game designer based in New York City. He is a founder and principal of Playmatics, a game development company that has created a variety of digital and real-world experiences for organizations including Pro Publica, Red Bull, AMC (such as the CableFAX award-winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the Federal Reserve Bank of New York, and the Red Cross/Red Crescent. Nick has taught game design and interactive narrative design for 15 years at institutions such as Columbia University and the Parsons School of Design and has participated in the construction of game design and immersive storytelling curriculum.
You’ll likely want to listen to this episode more than once with topics spanning:
- Nick’s professional journey from intern to Founder & CCO
- The top two lessons Nick learned while keeping his company afloat when other competitors failed
- The game-changing principles of game design he’s picked up over the course of his career
- Failing up in game design: making and breaking
- MDA as an approach to game design and how he utilizes this technique
- What Nick looks for when hiring game designers and producers: what’s taught in school vs. what needs to be cultivated
- AI in the gaming technology forecast
Resources Mentioned:
- Connect with Nick on LinkedIn
- Connect with Nick on Twitter
- Learn more about Playmatics
- Check out the Come Out and Play Street Games Festival
34 episodes
MP3•Episode home
Manage episode 298456121 series 2828037
Content provided by Jordan Blackman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jordan Blackman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Nick Fortugno is an entrepreneur, interactive narrative designer, and game designer based in New York City. He is a founder and principal of Playmatics, a game development company that has created a variety of digital and real-world experiences for organizations including Pro Publica, Red Bull, AMC (such as the CableFAX award-winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the Federal Reserve Bank of New York, and the Red Cross/Red Crescent. Nick has taught game design and interactive narrative design for 15 years at institutions such as Columbia University and the Parsons School of Design and has participated in the construction of game design and immersive storytelling curriculum.
You’ll likely want to listen to this episode more than once with topics spanning:
- Nick’s professional journey from intern to Founder & CCO
- The top two lessons Nick learned while keeping his company afloat when other competitors failed
- The game-changing principles of game design he’s picked up over the course of his career
- Failing up in game design: making and breaking
- MDA as an approach to game design and how he utilizes this technique
- What Nick looks for when hiring game designers and producers: what’s taught in school vs. what needs to be cultivated
- AI in the gaming technology forecast
Resources Mentioned:
- Connect with Nick on LinkedIn
- Connect with Nick on Twitter
- Learn more about Playmatics
- Check out the Come Out and Play Street Games Festival
34 episodes
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