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Precinct Omega Podcast - Design #19 - Command & Control

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Manage episode 300548880 series 2972181
Content provided by Robey Jenkins. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robey Jenkins or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
This week, I turn to the sticky topic of command and control. I explain why I've resisted tackling the topic until now, take apart the relationship between IRL C3I and miniatures wargaming, and dissect the different ways games can and do handle the various challenges of abstracting the relationship of leaders and subordinates into stats and mechanics. I also touch upon the much-commented-upon "Fog of War" and explain why I think most people's understanding of the term is flawed and why it is so rarely handled correctly in miniatures wargaming.
  continue reading

20 episodes

Artwork
iconShare
 
Manage episode 300548880 series 2972181
Content provided by Robey Jenkins. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robey Jenkins or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
This week, I turn to the sticky topic of command and control. I explain why I've resisted tackling the topic until now, take apart the relationship between IRL C3I and miniatures wargaming, and dissect the different ways games can and do handle the various challenges of abstracting the relationship of leaders and subordinates into stats and mechanics. I also touch upon the much-commented-upon "Fog of War" and explain why I think most people's understanding of the term is flawed and why it is so rarely handled correctly in miniatures wargaming.
  continue reading

20 episodes

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