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S2 Ep 3: Gaming as culture

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Manage episode 322704494 series 2897132
Content provided by Centre for Cultural Value. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Centre for Cultural Value or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This episode explores the cultural experiences people have through playing video and board games. We talk to experts about the social value of gaming and the ways in which gaming design and culture can lead different communities to feel excluded.

Guests

  • Marie Foulston on the ways games interact with our everyday lives, and how gaming is positioned in the wider cultural landscape [02:38 – 09:18]
  • Dr Michael Heron (University of Gothenberg) on the accessibility of video and board games, and the [10:26 – 18:20]
  • Stephanie Ijoma (Founder of NNESAGA) on creating safe spaces for marginalised gamers, and the ways the industry needs to change to support inclusive gaming. [19:17 – 26:53]

To find out more about each episode as well as transcripts, guest bios and resources, visit: culturalvalue.org.uk/reflecting-value

You can listen to Reflecting Value at Spotify, Apple Music or wherever you find your podcasts and don’t forget to rate, review and subscribe.

#ReflectingValue

Subscribe to our newsletter

Connect with us on LinkedIn

Connect with us on Twitter

Get in touch at ccv@leeds.ac.uk

  continue reading

16 episodes

Artwork
iconShare
 
Manage episode 322704494 series 2897132
Content provided by Centre for Cultural Value. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Centre for Cultural Value or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This episode explores the cultural experiences people have through playing video and board games. We talk to experts about the social value of gaming and the ways in which gaming design and culture can lead different communities to feel excluded.

Guests

  • Marie Foulston on the ways games interact with our everyday lives, and how gaming is positioned in the wider cultural landscape [02:38 – 09:18]
  • Dr Michael Heron (University of Gothenberg) on the accessibility of video and board games, and the [10:26 – 18:20]
  • Stephanie Ijoma (Founder of NNESAGA) on creating safe spaces for marginalised gamers, and the ways the industry needs to change to support inclusive gaming. [19:17 – 26:53]

To find out more about each episode as well as transcripts, guest bios and resources, visit: culturalvalue.org.uk/reflecting-value

You can listen to Reflecting Value at Spotify, Apple Music or wherever you find your podcasts and don’t forget to rate, review and subscribe.

#ReflectingValue

Subscribe to our newsletter

Connect with us on LinkedIn

Connect with us on Twitter

Get in touch at ccv@leeds.ac.uk

  continue reading

16 episodes

All episodes

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