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064: Designing TTRPG layouts with Chris Hopper

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Manage episode 353336095 series 2837611
Content provided by Courtney Stover / Lightheart Adventures LLC. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Courtney Stover / Lightheart Adventures LLC or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Chris Hopper is the layout and graphic designer for Burnaway, as well as for several other ttrpgs in the indie scene. We talk about working as a freelance layout designer, working within this community, tips for working with your designers, and making your games and layouts more accessible. I learned so much from Chris, and I know y’all will too!
This episode is actually going to be the first in a short series in which I chat with some of my own project team members. What does that mean? Well, some of you may remember that last year, I mentioned I am the project manager for a new indie ttrpg called Burnaway. The game is launching on Kickstarter on February 7th, and I wanted to introduce you all to some of the awesome people behind the scenes! Be sure to check out the show notes for a link to the pre-launch page on Kickstarter, and the Arnamantle website, where you can grab an interactive story primer to get an idea of the game’s setting.
Find Burnaway

Find Chris:

Find Roll Play Grow:

Support the show

Find Roll Play Grow:

  continue reading

Chapters

1. Introduction & Updates (00:00:00)

2. Chris Introduction (00:04:24)

3. How Chris got into game design (00:09:19)

4. How Chris got into freelance layout design (00:13:36)

5. Chris' typical ttrpg layout design process (00:18:23)

6. What writers can do to help make layout design easier (00:27:45)

7. Commons mistakes in ttrpg layout design (00:31:35)

8. Making your layouts more accessible (00:34:11)

9. What has been the most challenging part? (00:39:53)

10. What has been the most rewarding part? (00:44:04)

11. Upcoming Projects (00:47:08)

12. Where can people find you? (00:49:06)

13. Wrap-up (00:50:10)

86 episodes

Artwork
iconShare
 
Manage episode 353336095 series 2837611
Content provided by Courtney Stover / Lightheart Adventures LLC. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Courtney Stover / Lightheart Adventures LLC or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Chris Hopper is the layout and graphic designer for Burnaway, as well as for several other ttrpgs in the indie scene. We talk about working as a freelance layout designer, working within this community, tips for working with your designers, and making your games and layouts more accessible. I learned so much from Chris, and I know y’all will too!
This episode is actually going to be the first in a short series in which I chat with some of my own project team members. What does that mean? Well, some of you may remember that last year, I mentioned I am the project manager for a new indie ttrpg called Burnaway. The game is launching on Kickstarter on February 7th, and I wanted to introduce you all to some of the awesome people behind the scenes! Be sure to check out the show notes for a link to the pre-launch page on Kickstarter, and the Arnamantle website, where you can grab an interactive story primer to get an idea of the game’s setting.
Find Burnaway

Find Chris:

Find Roll Play Grow:

Support the show

Find Roll Play Grow:

  continue reading

Chapters

1. Introduction & Updates (00:00:00)

2. Chris Introduction (00:04:24)

3. How Chris got into game design (00:09:19)

4. How Chris got into freelance layout design (00:13:36)

5. Chris' typical ttrpg layout design process (00:18:23)

6. What writers can do to help make layout design easier (00:27:45)

7. Commons mistakes in ttrpg layout design (00:31:35)

8. Making your layouts more accessible (00:34:11)

9. What has been the most challenging part? (00:39:53)

10. What has been the most rewarding part? (00:44:04)

11. Upcoming Projects (00:47:08)

12. Where can people find you? (00:49:06)

13. Wrap-up (00:50:10)

86 episodes

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