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009 Licensed IP

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Manage episode 410065962 series 3510538
Content provided by The RPG XRAY Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The RPG XRAY Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This episode’s topic is Licensed IP, which provides RPG gamers the promise of being a hero in stories they already love, while utilizing their knowledge of a property’s setting and tropes to improve the tabletop role playing experience. Join us, to learn how licensed IP can enhance, or break, your gameplay.

HOSTS:

APPENDIX X:

GAMES MENTIONED:

SUMMARY:
In Episode 9 we delve into the topic of licensed intellectual properties (IPs) in role-playing games.
We discuss the advantages and challenges of using licensed IPs in RPGs including how licensed IPs can facilitate play by providing familiar settings and narratives, lowering the barrier to entry for new players. We also consider how these IPs can constrain creativity due to their predefined worlds and stories. Our conversation touches on various examples, including "Alien," "Blade Runner," and "Terminator," exploring how these IPs have been adapted into RPGs and their impact on game design and player experience.
We compare licensed IPs with original content, discussing the impact of world-building versus story-building in games and the mechanics used by different games to capture the essence of their respective IPs. We reflect on our experiences playing RPGs based on licensed IPs and original content, sharing insights on what makes these games compelling and challenging.

  continue reading

14 episodes

Artwork

009 Licensed IP

RPG XRAY

published

iconShare
 
Manage episode 410065962 series 3510538
Content provided by The RPG XRAY Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The RPG XRAY Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This episode’s topic is Licensed IP, which provides RPG gamers the promise of being a hero in stories they already love, while utilizing their knowledge of a property’s setting and tropes to improve the tabletop role playing experience. Join us, to learn how licensed IP can enhance, or break, your gameplay.

HOSTS:

APPENDIX X:

GAMES MENTIONED:

SUMMARY:
In Episode 9 we delve into the topic of licensed intellectual properties (IPs) in role-playing games.
We discuss the advantages and challenges of using licensed IPs in RPGs including how licensed IPs can facilitate play by providing familiar settings and narratives, lowering the barrier to entry for new players. We also consider how these IPs can constrain creativity due to their predefined worlds and stories. Our conversation touches on various examples, including "Alien," "Blade Runner," and "Terminator," exploring how these IPs have been adapted into RPGs and their impact on game design and player experience.
We compare licensed IPs with original content, discussing the impact of world-building versus story-building in games and the mechanics used by different games to capture the essence of their respective IPs. We reflect on our experiences playing RPGs based on licensed IPs and original content, sharing insights on what makes these games compelling and challenging.

  continue reading

14 episodes

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