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Dying Earth: The Grand Hotel Perdusz

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Content provided by Ross Payton. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ross Payton or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Dying Earth is a fantasy RPG based on the works of Jack Vance. Bill ran a game using the rules from the Revivification Folio. A group of travelers finds themselves trapped in a magical hotel, possibly forever, unless they can find a way out of a wizard's contract that binds them there. Witty banter, intrigue, and skulduggery are to follow! The Revivification Folio rules get players started within minutes. They set aside the extended, decision-heavy character generation of the original version for a system based on the random distribution of cards, which together take the place of a conventional character sheet. Players step more readily outside their established comfort zones when you can get them playing right away. When they spend less time creating their characters, they’re more open to seeing them meet the ironic comeuppances the game so often demands.
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869 episodes

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Dying Earth: The Grand Hotel Perdusz

RPPR Actual Play

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Manage episode 194594587 series 1851776
Content provided by Ross Payton. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ross Payton or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Dying Earth is a fantasy RPG based on the works of Jack Vance. Bill ran a game using the rules from the Revivification Folio. A group of travelers finds themselves trapped in a magical hotel, possibly forever, unless they can find a way out of a wizard's contract that binds them there. Witty banter, intrigue, and skulduggery are to follow! The Revivification Folio rules get players started within minutes. They set aside the extended, decision-heavy character generation of the original version for a system based on the random distribution of cards, which together take the place of a conventional character sheet. Players step more readily outside their established comfort zones when you can get them playing right away. When they spend less time creating their characters, they’re more open to seeing them meet the ironic comeuppances the game so often demands.
  continue reading

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