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Kim Belair & Harrison G. Pink

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Manage episode 182963957 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Kim (scriptwriter at Ubisoft, co-author of the novel "Pure Steele", and co-host of the weekly podcast, "The Sexiest Podcast") and Harrison ( game designer at Telltale on seasons 1 and 2 of The Walking Dead, The Walking Dead: 400 Days, and co-creator of Tales from the Borderlands. Recently a world designer at Hangar 13 on Mafia 3) are here to talk about whether modern games leave enough to the player’s imagination, introducing a New Game Minus feature, if you have a lot of money, you can’t afford faith (from a corporate level), the weirdness of Earthbound, feeling obligated to share lore because you have it instead of holding it back, studios valuing plot logic over emotional logic between characters, open world design problems, giving players more verbs, being able to ask for help more in games, making choices explicit to players, too many twists, and the need for lower stakes.

Our Guests on the Internet

Kim's Twitter and Podcast.

Harrison's Twitter and Podcast.

Stuff We Talked About

Pure Steele by Kim Belair and Ariadne MacGillivray

Imagination vs Immersion by Kim Belair

List of games that support Tourism compiled by JP LeBreton

Arms' lore just gets weirder and weirder by Allegra Frank

The Door Problem by Liz England

Prey vs. Deus Ex: Mankind Divided: why one intro works and the other doesn't by Tom Francis

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

  continue reading

80 episodes

Artwork

Kim Belair & Harrison G. Pink

Script Lock

158 subscribers

published

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Manage episode 182963957 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Kim (scriptwriter at Ubisoft, co-author of the novel "Pure Steele", and co-host of the weekly podcast, "The Sexiest Podcast") and Harrison ( game designer at Telltale on seasons 1 and 2 of The Walking Dead, The Walking Dead: 400 Days, and co-creator of Tales from the Borderlands. Recently a world designer at Hangar 13 on Mafia 3) are here to talk about whether modern games leave enough to the player’s imagination, introducing a New Game Minus feature, if you have a lot of money, you can’t afford faith (from a corporate level), the weirdness of Earthbound, feeling obligated to share lore because you have it instead of holding it back, studios valuing plot logic over emotional logic between characters, open world design problems, giving players more verbs, being able to ask for help more in games, making choices explicit to players, too many twists, and the need for lower stakes.

Our Guests on the Internet

Kim's Twitter and Podcast.

Harrison's Twitter and Podcast.

Stuff We Talked About

Pure Steele by Kim Belair and Ariadne MacGillivray

Imagination vs Immersion by Kim Belair

List of games that support Tourism compiled by JP LeBreton

Arms' lore just gets weirder and weirder by Allegra Frank

The Door Problem by Liz England

Prey vs. Deus Ex: Mankind Divided: why one intro works and the other doesn't by Tom Francis

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

  continue reading

80 episodes

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