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Halley Gross & Graham Reznick

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Manage episode 193348909 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

2017's coming to a close and who better to spend it with than Halley (writer, actress, currently co-writing The Last of Us: Part II, and has written on the TV shows Banshee, Westworld, and Emerald City) and Graham (writer, director, sound designer, currently writing and directing Rapid Eye, and has co-written Until Dawn, Until Dawn Rush of Blood, and Hidden Agenda)! They join us to talk moving from TV to games, writing solo vs with a partner, staring at the ceiling being work, pacing for the player's time, garbage passes, Steven Soderbergh’s Mosaic and his thoughts on video games, what makes something a game vs an interactive experience, how everyone is gaming literate now, lining up performances in a modular narrative, writing and recording out of order, trusting your actors and going easy on those parentheticals (unless you’re making a modular narrative), fan expectations, fan fiction, getting the audience to trust you, writing exposition, story burritos, characters saying their feelings, and challenging your audience.

Note:

  • This episode has spoilers for Inside.
  • Halley said she played a Game Gear game called Gems, but she wants you to know that she actually meant to say Columns.
  • Halley was right about Playwright’s Horizons.

Our Guests on the Internet

Halley's Twitter.

Graham's Twitter.

Stuff We Talked About

Mosaic

Steven Soderbergh on Filmmaking, the Weinstein Scandal, and Why You Shouldn’t Call Mosaic a Video Game by Matt Zoller Seitz

The Three Levels of Dialogue

Woodcutters from Fiery Ships

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

  continue reading

80 episodes

Artwork

Halley Gross & Graham Reznick

Script Lock

158 subscribers

published

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Manage episode 193348909 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

2017's coming to a close and who better to spend it with than Halley (writer, actress, currently co-writing The Last of Us: Part II, and has written on the TV shows Banshee, Westworld, and Emerald City) and Graham (writer, director, sound designer, currently writing and directing Rapid Eye, and has co-written Until Dawn, Until Dawn Rush of Blood, and Hidden Agenda)! They join us to talk moving from TV to games, writing solo vs with a partner, staring at the ceiling being work, pacing for the player's time, garbage passes, Steven Soderbergh’s Mosaic and his thoughts on video games, what makes something a game vs an interactive experience, how everyone is gaming literate now, lining up performances in a modular narrative, writing and recording out of order, trusting your actors and going easy on those parentheticals (unless you’re making a modular narrative), fan expectations, fan fiction, getting the audience to trust you, writing exposition, story burritos, characters saying their feelings, and challenging your audience.

Note:

  • This episode has spoilers for Inside.
  • Halley said she played a Game Gear game called Gems, but she wants you to know that she actually meant to say Columns.
  • Halley was right about Playwright’s Horizons.

Our Guests on the Internet

Halley's Twitter.

Graham's Twitter.

Stuff We Talked About

Mosaic

Steven Soderbergh on Filmmaking, the Weinstein Scandal, and Why You Shouldn’t Call Mosaic a Video Game by Matt Zoller Seitz

The Three Levels of Dialogue

Woodcutters from Fiery Ships

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

  continue reading

80 episodes

All episodes

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