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Olivia Wood & Jessica Krause

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Manage episode 234682466 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We're all avoiding our deadlines to bring you this episode with Olivia (writer, narrative designer, and editor and currently works at Failbetter Games where she’s worked on Fallen London, Sunless Sea, Sunless Sea: Zubmariner, and Sunless Skies. She’s also worked on Lethophobia, The Mystery of Kalkomey Isle, Cheaper Than Therapy, and Where the Water Tastes Like Wine) and Jessica (former Lead Writer at Telltale Games where she worked on Batman, The Walking Dead, Guardians of the Galaxy, and The Wolf Among Us: Season 2, and since then has written for WB Games San Francisco, and is currently working with Bad Robot Studios and Google Stadia), who are here to talk about writing meaningful choices, their personal favorite choices in games, what makes a good NPC, what takes you out of a game’s story, storytelling quagmires, getting through rewrite fatigue, when do you know you’re done with a script (apart from deadlines), maintaining a healthy work/life balance, time management, and what’s inspiring them outside of games.

Our Guests on the Internet
Olivia's Twitter.

Jessica's Twitter.

Stuff We Talked About

Heaven’s Vault

Gris

Transistor

A Burglar’s Guide to the City by Geoff Manaugh

The Chrestomanci Series by Diana Wynne Jones

Alice Diamond and the Forty Elephants by Brian McDonald

The Shades of Magic series by V.E. Schwab

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita

  continue reading

80 episodes

Artwork

Olivia Wood & Jessica Krause

Script Lock

158 subscribers

published

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Manage episode 234682466 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We're all avoiding our deadlines to bring you this episode with Olivia (writer, narrative designer, and editor and currently works at Failbetter Games where she’s worked on Fallen London, Sunless Sea, Sunless Sea: Zubmariner, and Sunless Skies. She’s also worked on Lethophobia, The Mystery of Kalkomey Isle, Cheaper Than Therapy, and Where the Water Tastes Like Wine) and Jessica (former Lead Writer at Telltale Games where she worked on Batman, The Walking Dead, Guardians of the Galaxy, and The Wolf Among Us: Season 2, and since then has written for WB Games San Francisco, and is currently working with Bad Robot Studios and Google Stadia), who are here to talk about writing meaningful choices, their personal favorite choices in games, what makes a good NPC, what takes you out of a game’s story, storytelling quagmires, getting through rewrite fatigue, when do you know you’re done with a script (apart from deadlines), maintaining a healthy work/life balance, time management, and what’s inspiring them outside of games.

Our Guests on the Internet
Olivia's Twitter.

Jessica's Twitter.

Stuff We Talked About

Heaven’s Vault

Gris

Transistor

A Burglar’s Guide to the City by Geoff Manaugh

The Chrestomanci Series by Diana Wynne Jones

Alice Diamond and the Forty Elephants by Brian McDonald

The Shades of Magic series by V.E. Schwab

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita

  continue reading

80 episodes

All episodes

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