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18 - Hogs of War

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Manage episode 238684691 series 1952269
Content provided by Richard Moss. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard Moss or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Far from a mere "Worms in 3D", Hogs of War was its own breed of madness. Hear the story of how it evolved from a concept of "Command and Conquer with pigs", what made it such a well-designed satire, and how this underrated PlayStation game saw the funny side of serious global conflict.

All music and sound effects in this episode were composed and performed by me, except for the bits that I lifted out of Hogs of War.

Hogs of War is available for Playstation 3/Vita/PSP via PSN, and its PC port (slightly better graphics but solo campaign AI is broken and lots of glitches) is on GOG. If you'd like to play it, I suggest either grabbing the PSN release or tracking down a copy of the PS1 original.

Remember to share this episode on social media and to leave a review of the show on Apple Podcasts or whatever podcasting app you prefer.

If you enjoyed this episode, you might like to consider listening to the previous entry this season, Super Mario Kart, or one of the many other game design/development-focused stories I've done — consider, for instance, the episodes on Lode Runner, Midwinter, FIFA 3DO, the grid-based level editor of the original Tomb Raider games, or the graphical innovations of pixel artist Mark Ferrari. Or for a change of pace, perhaps you'd like to learn about the origins of the "boss button" or of the App Store's race to the bottom in game pricing?

There are "soundbites", too — short clips from interviews I've conducted over the years, like with Tetris Company co-founder Henk Rogers, former Microsoft executive Jon Kimmich, and legendary puzzle designer Scott Kim.

***

The Life & Times of Video Games on the Web and social media:Website: lifeandtimes.gamesTwitter: @LifeandTimesVGInstagram: @lifeandtimesvgYouTube: lifeandtimes.games/youtube

You can make a donation to help cover running costs and allow me to rely less on freelance income viaPatreon: lifeandtimes.games/patreonor PayPal: paypal.me/mossrc

My book, The Secret History of Mac Gaming, is available in bookstores in the UK and Australia, as well as online from the likes of Book Depository and Amazon. See the official website for more info.

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

64 episodes

Artwork

18 - Hogs of War

The Life & Times of Video Games

37 subscribers

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Manage episode 238684691 series 1952269
Content provided by Richard Moss. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard Moss or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Far from a mere "Worms in 3D", Hogs of War was its own breed of madness. Hear the story of how it evolved from a concept of "Command and Conquer with pigs", what made it such a well-designed satire, and how this underrated PlayStation game saw the funny side of serious global conflict.

All music and sound effects in this episode were composed and performed by me, except for the bits that I lifted out of Hogs of War.

Hogs of War is available for Playstation 3/Vita/PSP via PSN, and its PC port (slightly better graphics but solo campaign AI is broken and lots of glitches) is on GOG. If you'd like to play it, I suggest either grabbing the PSN release or tracking down a copy of the PS1 original.

Remember to share this episode on social media and to leave a review of the show on Apple Podcasts or whatever podcasting app you prefer.

If you enjoyed this episode, you might like to consider listening to the previous entry this season, Super Mario Kart, or one of the many other game design/development-focused stories I've done — consider, for instance, the episodes on Lode Runner, Midwinter, FIFA 3DO, the grid-based level editor of the original Tomb Raider games, or the graphical innovations of pixel artist Mark Ferrari. Or for a change of pace, perhaps you'd like to learn about the origins of the "boss button" or of the App Store's race to the bottom in game pricing?

There are "soundbites", too — short clips from interviews I've conducted over the years, like with Tetris Company co-founder Henk Rogers, former Microsoft executive Jon Kimmich, and legendary puzzle designer Scott Kim.

***

The Life & Times of Video Games on the Web and social media:Website: lifeandtimes.gamesTwitter: @LifeandTimesVGInstagram: @lifeandtimesvgYouTube: lifeandtimes.games/youtube

You can make a donation to help cover running costs and allow me to rely less on freelance income viaPatreon: lifeandtimes.games/patreonor PayPal: paypal.me/mossrc

My book, The Secret History of Mac Gaming, is available in bookstores in the UK and Australia, as well as online from the likes of Book Depository and Amazon. See the official website for more info.

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

64 episodes

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