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Soundbite: Spotting "the magic" (Jon Kimmich, ex-Microsoft Games)

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Manage episode 215977463 series 1952269
Content provided by Richard Moss. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard Moss or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

I've been having some trouble finishing the script for episode 12, on Microsoft's pre-Xbox games efforts, so while you wait I thought I'd release some bonus material. First up, here's a new soundbite. This is from my interview with Jon Kimmich, who worked as a "product planner" and "program manager" in Microsoft's games group in the late 1990s and then in Microsoft Game Studios until 2004. He's since continued to work in bizdev roles in the games industry and has lots of fascinating insights (I posted a different quote on Twitter during the week). Here's his LinkedIn profile, in case you're curious: https://www.linkedin.com/in/jon-kimmich-7094501/ Here he tells us about knowing when a game has that "magic" that means it's going to be a hit, with Halo and Age of Empires as examples.Support The Life & Times of Video Games

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64 episodes

Artwork
iconShare
 
Manage episode 215977463 series 1952269
Content provided by Richard Moss. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard Moss or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

I've been having some trouble finishing the script for episode 12, on Microsoft's pre-Xbox games efforts, so while you wait I thought I'd release some bonus material. First up, here's a new soundbite. This is from my interview with Jon Kimmich, who worked as a "product planner" and "program manager" in Microsoft's games group in the late 1990s and then in Microsoft Game Studios until 2004. He's since continued to work in bizdev roles in the games industry and has lots of fascinating insights (I posted a different quote on Twitter during the week). Here's his LinkedIn profile, in case you're curious: https://www.linkedin.com/in/jon-kimmich-7094501/ Here he tells us about knowing when a game has that "magic" that means it's going to be a hit, with Halo and Age of Empires as examples.Support The Life & Times of Video Games

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

64 episodes

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