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Content provided by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Rec Room's Origins and its UGC Future (Shawn Whiting, Community Designer @ Against Gravity) - 95

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Archived series ("Inactive feed" status)

When? This feed was archived on December 06, 2022 11:01 (1+ y ago). Last successful fetch was on March 01, 2022 15:36 (2y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 236103970 series 2399927
Content provided by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
The Science and Design behind Virtual Reality

Shawn Whiting, the Community Designer at Against Gravity joins Petr and Azad to discuss the origins and the future of one of the most popular games in VR: Rec Room.

Topics discussed:

  • origins of Rec Room as "WiiSports of VR"
  • the variety of results when building a "networked VR app"
  • handling major updates to a multi-platform VR app
  • Creating the written and unwritten rules of social spaces
  • self-moderation vs moderator intervention
  • Creative tools to build user generated rooms
  • Deciding when to use user-feedback and when not to
  • Differences between VR players vs 2D screen players
  • currency and in-game economy

recorded in April 2019

Best of Research VR Podcast episodes


Showlinks


Twitter

Guests: Shawn Whiting

Hosts: Az Balabanian, Petr Legkov

Podcast: Research VR Podcast


ResearchVR Community Links:

Discord Community Channel: https://discord.gg/rrgnxEk

Twitter: @ResearchVRcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

Email: researchvrcast@gmail.com

  continue reading

104 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on December 06, 2022 11:01 (1+ y ago). Last successful fetch was on March 01, 2022 15:36 (2y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 236103970 series 2399927
Content provided by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
The Science and Design behind Virtual Reality

Shawn Whiting, the Community Designer at Against Gravity joins Petr and Azad to discuss the origins and the future of one of the most popular games in VR: Rec Room.

Topics discussed:

  • origins of Rec Room as "WiiSports of VR"
  • the variety of results when building a "networked VR app"
  • handling major updates to a multi-platform VR app
  • Creating the written and unwritten rules of social spaces
  • self-moderation vs moderator intervention
  • Creative tools to build user generated rooms
  • Deciding when to use user-feedback and when not to
  • Differences between VR players vs 2D screen players
  • currency and in-game economy

recorded in April 2019

Best of Research VR Podcast episodes


Showlinks


Twitter

Guests: Shawn Whiting

Hosts: Az Balabanian, Petr Legkov

Podcast: Research VR Podcast


ResearchVR Community Links:

Discord Community Channel: https://discord.gg/rrgnxEk

Twitter: @ResearchVRcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

Email: researchvrcast@gmail.com

  continue reading

104 episodes

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