Rec Room's Origins and its UGC Future (Shawn Whiting, Community Designer @ Against Gravity) - 95

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By Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.
The Science and Design behind Virtual Reality

Shawn Whiting, the Community Designer at Against Gravity joins Petr and Azad to discuss the origins and the future of one of the most popular games in VR: Rec Room.

Topics discussed:

  • origins of Rec Room as "WiiSports of VR"
  • the variety of results when building a "networked VR app"
  • handling major updates to a multi-platform VR app
  • Creating the written and unwritten rules of social spaces
  • self-moderation vs moderator intervention
  • Creative tools to build user generated rooms
  • Deciding when to use user-feedback and when not to
  • Differences between VR players vs 2D screen players
  • currency and in-game economy

recorded in April 2019

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Guests: Shawn Whiting

Hosts: Az Balabanian, Petr Legkov

Podcast: Research VR Podcast


ResearchVR Community Links:

Discord Community Channel: https://discord.gg/rrgnxEk

Twitter: @ResearchVRcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

Email: researchvrcast@gmail.com

103 episodes