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Rec Room's Origins and its UGC Future (Shawn Whiting, Community Designer @ Against Gravity) - 95
Archived series ("Inactive feed" status)
When? This feed was archived on December 06, 2022 11:01 (). Last successful fetch was on March 01, 2022 15:36 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 236103970 series 2399927
Shawn Whiting, the Community Designer at Against Gravity joins Petr and Azad to discuss the origins and the future of one of the most popular games in VR: Rec Room.
Topics discussed:
- origins of Rec Room as "WiiSports of VR"
- the variety of results when building a "networked VR app"
- handling major updates to a multi-platform VR app
- Creating the written and unwritten rules of social spaces
- self-moderation vs moderator intervention
- Creative tools to build user generated rooms
- Deciding when to use user-feedback and when not to
- Differences between VR players vs 2D screen players
- currency and in-game economy
recorded in April 2019
Best of Research VR Podcast episodes
Showlinks
Guests: Shawn Whiting
Hosts: Az Balabanian, Petr Legkov
Podcast: Research VR Podcast
ResearchVR Community Links:
Discord Community Channel: https://discord.gg/rrgnxEk
Twitter: @ResearchVRcast
Youtube: ResearchVR Podcast
Patreon: Patreon Page
Email: researchvrcast@gmail.com
104 episodes
Rec Room's Origins and its UGC Future (Shawn Whiting, Community Designer @ Against Gravity) - 95
Research VR Podcast - The Science & Design of Virtual Reality
Archived series ("Inactive feed" status)
When? This feed was archived on December 06, 2022 11:01 (). Last successful fetch was on March 01, 2022 15:36 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 236103970 series 2399927
Shawn Whiting, the Community Designer at Against Gravity joins Petr and Azad to discuss the origins and the future of one of the most popular games in VR: Rec Room.
Topics discussed:
- origins of Rec Room as "WiiSports of VR"
- the variety of results when building a "networked VR app"
- handling major updates to a multi-platform VR app
- Creating the written and unwritten rules of social spaces
- self-moderation vs moderator intervention
- Creative tools to build user generated rooms
- Deciding when to use user-feedback and when not to
- Differences between VR players vs 2D screen players
- currency and in-game economy
recorded in April 2019
Best of Research VR Podcast episodes
Showlinks
Guests: Shawn Whiting
Hosts: Az Balabanian, Petr Legkov
Podcast: Research VR Podcast
ResearchVR Community Links:
Discord Community Channel: https://discord.gg/rrgnxEk
Twitter: @ResearchVRcast
Youtube: ResearchVR Podcast
Patreon: Patreon Page
Email: researchvrcast@gmail.com
104 episodes
All episodes
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