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Interaction Design Sprints Wrap-up w/ Leap Motion - 65

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When? This feed was archived on December 08, 2022 09:20 (2y ago). Last successful fetch was on September 01, 2022 14:57 (2y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 213179170 series 2400003
Content provided by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
The Science and Design behind Virtual Reality

Summary:

Designers Martin Schubert and Barrett Fox join the Podcast to talk about their biweekly Design Sprints at Leap Motion, working on one of the most important aspects of VR and AR.

Design Sprint Articles:

  1. Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary

  2. Summoning and Superpowers: Designing VR Interactions at a Distance

  3. Scaffolding in VR: Interaction Design for Stacking and Assembly

Apologies for the non-ideal audio quality for this episode!

recorded: March 2018


Showlinks:

01:00 - Intro

09:00 - Ultrahaptics w/ Leap Motion

13:00 - Go Touch VR

21:00 - HAND CONTACT SPRINT: Exploring the Hand-Object Boundary

35:00 - Summoning and Superpowers: Designing VR Interactions at a Distance

37:00 - VIDEO: Designing for Hands, not controllers - Martin Schubert

49:00 - Scaffolding in VR: Interaction Design for Stacking and Assembly

1:12:00 - VIDEO: Hardware vs Software, UX Loops - Timoni West


Twitter Links

Guest: Barrett Fox and Martin Schubert

Hosts: Az Balabanian, Petr Legkov


ResearchVR Community Links:

Discord Channel: https://discord.gg/rrgnxEk

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

  continue reading

104 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on December 08, 2022 09:20 (2y ago). Last successful fetch was on September 01, 2022 14:57 (2y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 213179170 series 2400003
Content provided by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Azad Balabanian & Petr Legkov, Azad Balabanian, and Petr Legkov or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
The Science and Design behind Virtual Reality

Summary:

Designers Martin Schubert and Barrett Fox join the Podcast to talk about their biweekly Design Sprints at Leap Motion, working on one of the most important aspects of VR and AR.

Design Sprint Articles:

  1. Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary

  2. Summoning and Superpowers: Designing VR Interactions at a Distance

  3. Scaffolding in VR: Interaction Design for Stacking and Assembly

Apologies for the non-ideal audio quality for this episode!

recorded: March 2018


Showlinks:

01:00 - Intro

09:00 - Ultrahaptics w/ Leap Motion

13:00 - Go Touch VR

21:00 - HAND CONTACT SPRINT: Exploring the Hand-Object Boundary

35:00 - Summoning and Superpowers: Designing VR Interactions at a Distance

37:00 - VIDEO: Designing for Hands, not controllers - Martin Schubert

49:00 - Scaffolding in VR: Interaction Design for Stacking and Assembly

1:12:00 - VIDEO: Hardware vs Software, UX Loops - Timoni West


Twitter Links

Guest: Barrett Fox and Martin Schubert

Hosts: Az Balabanian, Petr Legkov


ResearchVR Community Links:

Discord Channel: https://discord.gg/rrgnxEk

Email: researchvrcast@gmail.com

Twitter: @ResearchVRCast

Facebook: ResearchVR Podcast

Youtube: ResearchVR Podcast

Patreon: Patreon Page

  continue reading

104 episodes

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