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Squid Game: The Official Podcast
Squid Game is back, and so is Player 456. In the gripping Season 2 premiere, Player 456 returns with a vengeance, leading a covert manhunt for the Recruiter. Hosts Phil Yu and Kiera Please dive into Gi-hun’s transformation from victim to vigilante, the Recruiter’s twisted philosophy on fairness, and the dark experiments that continue to haunt the Squid Game. Plus, we touch on the new characters, the enduring trauma of old ones, and Phil and Kiera go head-to-head in a game of Ddakjji. Finally, our resident mortician, Lauren Bowser is back to drop more truth bombs on all things death. SPOILER ALERT! Make sure you watch Squid Game Season 2 Episode 1 before listening on. Let the new games begin! IG - @SquidGameNetflix X (f.k.a. Twitter) - @SquidGame Check out more from Phil Yu @angryasianman , Kiera Please @kieraplease and Lauren Bowser @thebitchinmortician on IG Listen to more from Netflix Podcasts . Squid Game: The Official Podcast is produced by Netflix and The Mash-Up Americans.…
Experience Points
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Content provided by Dave Eng, EdD and Dave Eng. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dave Eng, EdD and Dave Eng or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!
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129 episodes
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Manage series 2925606
Content provided by Dave Eng, EdD and Dave Eng. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dave Eng, EdD and Dave Eng or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!
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129 episodes
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Experience Points
Scott Nicholson on EscapeIF In this episode of Experience Points , host Dave Eng interviews Dr. Scott Nicholson, professor and director of the Game Design and Development Program at Wilfrid Laurier University. Dr. Nicholson discusses EscapeIF , a system designed for low-resource classrooms to integrate storytelling and interactive fiction into education. He explains how EscapeIF emphasizes engaging narratives and problem-solving without relying on expensive resources, using tools like chalkboards and found objects. The episode explores the challenges of adapting educational games for diverse settings and highlights the importance of reflection in learning. Resources, including free games and guides, are available at EscapeIF.com . If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/129 Support the show…
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Thorsten Kodalle on Strategic Wargaming In this episode of Experience Points by University XP, host Dave Eng speaks with Thorsten Kodalle , head of Innovation Laboratory at the Bundeswehr Command and Staff College and an expert in Strategic Wargaming, Gamification , and Serious Games . Thorsten shares insights into integrating Gamification into Strategic Thinking, using board games like Scythe as teaching tools in seminars. He emphasizes the importance of considering DIME (Diplomacy, Information, Military, Economics) in strategic wargaming, and discusses how cultural factors influence military strategy. Thorsten also delves into serious game design, balancing entertainment with educational goals, and shares examples like the cyber card game adapted for crisis management training. The episode highlights the necessity of understanding the purpose of games and aligning game mechanics with educational objectives. Thorsten shares resources for further exploration, emphasizing LinkedIn and his YouTube channel . If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/128 Support the show…
AP Table Talk: Follow In this episode of AP Table Talk, Brian and Dave Eng discuss the concept of the follow mechanic in board games. They begin by relating the concept to platformer games and how follow mechanics let players perform or adjust actions chosen by others. They review games like Tiny Towns and Puerto Rico , recalling their experiences with these games. They also cover Tiny Epic Galaxies and Glass Road , highlighting how follow mechanics affect gameplay and strategy . They both debate the balance and fairness of follow mechanics, examining their impact on game length and player experience , and consider whether making them mandatory or optional is more effective. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP. Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/124 Support the show…
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Experience Points
Chris Carbone on Board Game Academics In this episode of Experience Points by University XP, host Dave Eng interviews Christopher Carbone , an accomplished career services leader and co-founder of Board Game Academics . They discuss the intersection of academia and tabletop gaming, emphasizing experiential learning and personal development. Carbone shares insights on career development, the mission of Board Game Academics , and memorable experiences from his Board Gamers Anonymous podcast . He highlights the transformative power of tabletop games in education, mental health, and social contexts. The episode concludes with a discussion on the future of Board Game Academics and its contributions to scholarly research and societal understanding of gaming. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/126 Support the show…
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Experience Points
What is the Player Journey? On today’s episode, we’ll answer the question: What is the player journey? When we play games, we often get caught up in the excitement of the moment—exploring vast worlds, connecting with others, completing quests, and simply enjoying ourselves. But have you ever stopped to consider the journey you take as a player? This journey is not just about playing the game; it's a crucial process, especially when we examine games in the context of teaching, training, learning, and development. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/125 Support the show…
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1 AP Table Talk: Deck, Bag, and Pool Building 1:11:23
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1:11:23AP Table Talk: Deck, Bag, and Pool Building In this episode of AP Table Talk, Brian and Dave Eng discuss the concept of deck, bag, and pool building in board games . They explain that deck building specifically involves players starting with a basic deck of cards, which they enhance throughout the game to achieve specific goals. The episode highlights " Dominion " as a pioneering deck-building game and mentions other notable games such as " Clank! In! Space! " and " Friday ." The hosts also share their favorite deck-building games, including " Dune: Imperium " and " The Quacks of Quedlinburg ." They conclude by debating the classification of various games and their mechanics, emphasizing the strategic decisions in deck building. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP. Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/124 Support the show…
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Travis Windleharth on foundry10 In this episode of Experience Points, Dave Eng chats with Travis Windleharth from foundry10 about games-based learning . Travis, with a background in science education, museology , and information science, focuses on how games shape youth's understanding of STEM concepts. F oundry10 , co-founded by Gabe Newell , is explored, emphasizing its pillars—programs, philanthropy, and research—and their role in expanding learning perspectives. Travis discusses his role in the STEM design-based research lab, aligning with interest area teams. The episode concludes with insights into foundry10's collaborative approach to research and program design. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/123 Artist / Guest Dave Eng, EdD Travis Windleharth Summary In this episode of Experience Points, Dave Eng chats with Travis Windleharth from foundry10 about games-based learning . Travis, with a background in science education, museology , and information science, focuses on how games shape youth's understanding of STEM concepts. F oundry10 , co-founded by Gabe Newell , is explored, emphasizing its pillars—programs, philanthropy, and research—and their role in expanding learning perspectives. Travis discusses his role in the STEM design-based research lab, aligning with interest area teams. The episode concludes with insights into foundry10's collaborative approach to research and program design. Custom Episode Webpage https://www.universityxp.com/podcast/123 Tags games-based learning, stem research, museology, design-based research, foundry10, travis windleharth, foundry10 Categories games-based learning travis windleharth foundry10 Support the show…
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What are Progression Systems in Games? On today’s episode, we’ll answer the question: What are progression systems in games? One of the most becoming aspects of games is our ability to interact, change, and progress with them. We can progress as individual players; progress against opponents; and progress against the game itself. The formal elements of games in concert with game designers make up these different “progression systems” in games. But what are progression systems? How are they used? How can the best aspects of them be incorporated in the design process? And most importantly, how can they be used for games-based learning? If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/122 Support the show…
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Michele Haiken on Gamify Literacy In this episode of "Experience Points" by University XP, host Dave Eng interviews Dr. Michele Haiken , an experienced literacy educator, and middle school English teacher, discusses her journey into gamification for teaching literacy. She shares how an educational conference sparked her interest and how students, especially gamers, played a crucial role in implementing it in her classroom, emphasizing student buy-in, motivation , and creativity. The conversation explores aspects like student agency , competition , and cooperation within gamification , along with insights from Michele's book, " Gamify Literacy ." A case study from her dystopian unit is provided, highlighting literacy skill development and empowerment. The discussion also addresses the balance between traditional and innovative teaching methods in both middle school and higher education. Michele teaches various classes, including English methods, literacy development, and middle school literacy, and her blog, " The Teaching Factor ," shares insights and resources. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/121 Support the show…
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1 AP Table Talk: Mega Topic: Hidden Information 1:23:17
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1:23:17AP Table Talk: Mega Topic: Hidden Information In this episode of AP Table Talk, the hosts Brian and Dave Eng explore the “mega topic” of hidden information in games. They explore hidden role games and games with hidden information, discussing examples like Battlestar Galactica and Scotland Yard . They touch on games such as Inside Job , Werewords , Dune , and HeroQuest , exploring their unique gameplay elements and how hidden information impacts strategies. They talk about the challenges of teaching these games to new players and the importance of understanding game states for effective gameplay. They share their experiences with different games, emphasizing replayability and excitement. The episode also covers communication-limited games like Codenames and Just One , highlighting how such mechanics enhance the social aspect of gaming . They also discuss traitor games and the psychological intrigue they add to gameplay. Overall, the episode provides insights into the appeal, challenges, and evolving nature of games with hidden information in modern tabletop gaming. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP. Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/120 Support the show…
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1 Sarah Le-Fevre on Play and Impactful Learning 37:14
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37:14Sarah Le-Fevre on Play and Impactful Learning In this episode of "Experience Points" by University XP, host Dave Eng interviews Sarah Le-Fevre , a games-based learning professional with expertise in addressing complex organizational challenges and fostering ethical innovation. Le-Fevre uses tools like Lego Serious Play to create immersive learning experiences. The discussion covers Le-Fevre's background in games and learning, her journey into games-based learning , and her experiences addressing systemic challenges within organizations. The conversation also touches on the diversity of Le-Fevre's projects, including keepsake games for organizational wellness and fungi-themed organizational culture games. Furthermore, Le-Fevre provides insights into her upcoming book, which explores a playful systems practice approach to impactful learning. The book challenges traditional learning design methodologies and emphasizes the need to consider the broader system when implementing organizational change. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/119 Support the show…
What is the Game State? On today’s episode, we’ll answer the question: What is the Game State? Determining the “game state” is often one of the questions that designers and developers will ask themselves when determining how to take a design or iterate on the development of a game. The game’s state is important to understand from a design perspective. But what role does understanding the “game state” play for educators, instructors, and trainers using games-based learning ? If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/118 Support the show…
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Zack Hartzman on Teaching with Video Games In this episode of Experience Points by University XP, host Dave Eng chats with Zack Hartzman, a licensed secondary school teacher from New York City and the creator of Hey Listen Games . Zack shares his journey of integrating video games into the classroom and discusses the motivation behind Hey Listen Games . They explore the evolution of game-based learning , emphasizing the need to diversify educational mediums for student engagement. Zack highlights key principles from his book, " Teaching with Video Games: A Strategy Guide ," focusing on the potential of video games to teach problem-solving, mechanics, and foster relationships beyond traditional boundaries. The conversation also covers Zack's involvement in the Game Awards Future Class , an initiative diversifying the gaming industry. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/117 Support the show…
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1 AP Table Talk: Trick-Taking Ladder Climbing 1:16:00
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1:16:00AP Table Talk: Trick-Taking Ladder Climbing In this episode of AP Table Talk, the hosts Brian and Dave Eng explore the enduring appeal of trick-taking and ladder climbing games. They reminisce about classic games like Hearts and Euchre , delving into lesser-known variants such as Nine Five Two , where players aim for different trick objectives. The conversation touches on modern games like SCOUT and Haggis , highlighting their strategic nuances. They discuss the diversity in ladder climbing games, focusing on favorites like Tiger & Dragon and Sail , and how these games adapt to various player counts. They share insights into their preferred contemporary trick-taking games and ponder potential variations within the ladder climbing mechanic . The episode concludes with reflections on the evolving dynamics and meta plays in trick-taking games , making them timeless favorites. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP. Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/116 Support the show…
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What is Player Engagement? On today’s episode, we’ll answer the question: What is Player Engagement? Games require that players interact with them. They require individuals to contribute; to change; and to augment the game according to their own will and agency . This encompasses player engagement and how they come to interact with games as well as what keeps them coming back to play. If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you. I’d also love it if you took some time to rate the show! I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP Also, feel free to email me anytime at dave@universityxp.com Game on! Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/115 Support the show…
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