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Haunt Weekly - Episode 399 - 9 Ways Haunts Break Immersion

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Manage episode 372137244 series 3013886
Content provided by Jonathan Bailey and Crystal Ramey, Jonathan Bailey, and Crystal Ramey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jonathan Bailey and Crystal Ramey, Jonathan Bailey, and Crystal Ramey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

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This week on Haunt Weekly, we're talking immersion, specifically the ways that haunts break immersion without meaning to.
Haunts can easily be the most immersive form of entertainment available to the masses. However, that immersion is easily broken, and many haunts aren't doing themselves any favors.
So this week we're highlighting some of the common ways haunts break immersion and how they can correct them.
This Week's Episode Includes:
1. Intro
2. Work We Did on Our Haunt
3. Question of the Week
4. Plans for Episode 400
5. Why Haunts Can Be So Immersive
6. 9 Ways Haunts Break Immersion
7. Conclusions
All in all, this is one episode you do NOT want to miss!

Get in Touch and Follow Us!
Facebook: @HauntWeekly
Twitter: @HauntWeekly
YouTube: @HauntWeekly
Email: info@hauntweekly.com

  continue reading

Chapters

1. Haunt Weekly - Episode 399 - 9 Ways Haunts Break Immersion (00:00:00)

2. Haunt Weekly: A Podcast for the Haunted Entertainment Community (00:00:23)

3. The Unrelenting Heatwave and Its Impact on Haunt Progress (00:02:55)

4. Unique Finds: Ficus Trees to Deer Bones (00:05:55)

5. Episode 400 Plans and Overwhelming Challenges (00:09:23)

6. The Immersion Dilemma: VR vs Haunted Houses (00:14:29)

7. Breaking the Immersion: The Problem with Queue Lines (00:18:37)

8. Importance of Originality in Haunted House Acting (00:24:15)

9. Adjusting and Improving Haunt Actor Performances (00:26:46)

10. Importance of Playing Video Games for Haunt Designers (00:30:02)

11. Feeling Lost in the Haunt Experience (00:32:13)

12. The Burden of Offensiveness and Future Haunting Plans (00:36:14)

13. The Power of Correctly Used Scents (00:39:09)

14. The Importance of Room Consistency in Haunts (00:42:14)

15. Consistency in Haunts for Immersive Experience (00:42:25)

16. Flow and Immersion in Haunted Attractions (00:46:48)

17. The Issue of Immersion and Queue Lines (00:50:45)

18. Frustration with Customers' Reactions and the Importance of Entertainment (00:53:00)

460 episodes

Artwork
iconShare
 
Manage episode 372137244 series 3013886
Content provided by Jonathan Bailey and Crystal Ramey, Jonathan Bailey, and Crystal Ramey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jonathan Bailey and Crystal Ramey, Jonathan Bailey, and Crystal Ramey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Send us a text

This week on Haunt Weekly, we're talking immersion, specifically the ways that haunts break immersion without meaning to.
Haunts can easily be the most immersive form of entertainment available to the masses. However, that immersion is easily broken, and many haunts aren't doing themselves any favors.
So this week we're highlighting some of the common ways haunts break immersion and how they can correct them.
This Week's Episode Includes:
1. Intro
2. Work We Did on Our Haunt
3. Question of the Week
4. Plans for Episode 400
5. Why Haunts Can Be So Immersive
6. 9 Ways Haunts Break Immersion
7. Conclusions
All in all, this is one episode you do NOT want to miss!

Get in Touch and Follow Us!
Facebook: @HauntWeekly
Twitter: @HauntWeekly
YouTube: @HauntWeekly
Email: info@hauntweekly.com

  continue reading

Chapters

1. Haunt Weekly - Episode 399 - 9 Ways Haunts Break Immersion (00:00:00)

2. Haunt Weekly: A Podcast for the Haunted Entertainment Community (00:00:23)

3. The Unrelenting Heatwave and Its Impact on Haunt Progress (00:02:55)

4. Unique Finds: Ficus Trees to Deer Bones (00:05:55)

5. Episode 400 Plans and Overwhelming Challenges (00:09:23)

6. The Immersion Dilemma: VR vs Haunted Houses (00:14:29)

7. Breaking the Immersion: The Problem with Queue Lines (00:18:37)

8. Importance of Originality in Haunted House Acting (00:24:15)

9. Adjusting and Improving Haunt Actor Performances (00:26:46)

10. Importance of Playing Video Games for Haunt Designers (00:30:02)

11. Feeling Lost in the Haunt Experience (00:32:13)

12. The Burden of Offensiveness and Future Haunting Plans (00:36:14)

13. The Power of Correctly Used Scents (00:39:09)

14. The Importance of Room Consistency in Haunts (00:42:14)

15. Consistency in Haunts for Immersive Experience (00:42:25)

16. Flow and Immersion in Haunted Attractions (00:46:48)

17. The Issue of Immersion and Queue Lines (00:50:45)

18. Frustration with Customers' Reactions and the Importance of Entertainment (00:53:00)

460 episodes

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