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Episode 34 - Aaron Brown & Mac Owens

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Manage episode 436603791 series 3474627
Content provided by Ben Reichstein. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ben Reichstein or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Our guest is Aaron Brown, a seasoned audio professional specializing in game audio, music composition, and field recording. Aaron has worked with industry giants like Electronic Arts, Lucasarts and Naughty Dog, contributing to award-winning games such as Call of Duty Vanguard and Uncharted 3. Currently based in Austin, TX, Aaron is an active supporter of the local game audio community and continues to explore new opportunities in the field.

Joining Aaron is Mac Owens, a talented sound designer with a diverse audio background. Mac graduated from Full Sail University with a degree in Recording Arts and has worked on various projects, including game sound and educational audio. Since moving to Austin in 2022, Mac has worked with Arkane Studios on the game Redfall, focusing on sound design, foley, implementation, and mixing. He also founded Clean Wavs for his linear sound work.

Recently, Aaron and Mac documented a detailed session capturing gun sounds, offering valuable insights into preparation, recording techniques, and DAW session management in Reaper, aimed at helping other field recordists succeed.

Support this Podcast

If you've enjoyed this episode please consider supporting on Patreon or Ko-fi where you gain early access to episodes in lossless format and can submit questions for guests:

https://www.patreon.com/fieldandfoley

https://ko-fi.com/fieldandfoley

Thank you for listening!

  continue reading

37 episodes

Artwork
iconShare
 
Manage episode 436603791 series 3474627
Content provided by Ben Reichstein. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ben Reichstein or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Our guest is Aaron Brown, a seasoned audio professional specializing in game audio, music composition, and field recording. Aaron has worked with industry giants like Electronic Arts, Lucasarts and Naughty Dog, contributing to award-winning games such as Call of Duty Vanguard and Uncharted 3. Currently based in Austin, TX, Aaron is an active supporter of the local game audio community and continues to explore new opportunities in the field.

Joining Aaron is Mac Owens, a talented sound designer with a diverse audio background. Mac graduated from Full Sail University with a degree in Recording Arts and has worked on various projects, including game sound and educational audio. Since moving to Austin in 2022, Mac has worked with Arkane Studios on the game Redfall, focusing on sound design, foley, implementation, and mixing. He also founded Clean Wavs for his linear sound work.

Recently, Aaron and Mac documented a detailed session capturing gun sounds, offering valuable insights into preparation, recording techniques, and DAW session management in Reaper, aimed at helping other field recordists succeed.

Support this Podcast

If you've enjoyed this episode please consider supporting on Patreon or Ko-fi where you gain early access to episodes in lossless format and can submit questions for guests:

https://www.patreon.com/fieldandfoley

https://ko-fi.com/fieldandfoley

Thank you for listening!

  continue reading

37 episodes

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