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Episode #006 ゲーム開発におけるHoudiniの活用とcedecレポ

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Content provided by しらいしわたる | Wataxxx. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by しらいしわたる | Wataxxx or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
@shiraishi_unso @Norizgroove @eco_hagane @uniunano https://vimeo.com/111700011 ZIVA DYNAMICS LAUNCHES ZIVA VFX 1.4 http://www.cgsociety.org/news/article/3985/ziva-dynamics-launches-ziva-vfx-1-4 NVIDIA、Turingアーキテクチャの「GeForce RTX 2080 Ti」を発表 https://www.4gamer.net/games/421/G042134/20180820112/ https://pc.watch.impress.co.jp/docs/news/1138817.html NVIDIA RTX—Cinematic Real-Time Ray Tracing https://www.youtube.com/watch?v=KJRZTkttgLw プロシージャルゲームコンテンツ制作ブートキャンプ Part 1 はじめに https://2018.cedec.cesa.or.jp/session/detail/s5abdfe6d7e0cb Megascans 3DスキャンライブラリーとHoudiniプロシージャルコンテンツ生成 https://2018.cedec.cesa.or.jp/session/detail/s5adffc3d7a633 IndyZone-SideFXセミナー: アートディレクションとプロシージャル法の実用的共生 (Functional Symbiosis of Art Direction and Proceduralism) https://2018.cedec.cesa.or.jp/session/detail/s5af3ad3f0533b
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18 episodes

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Manage episode 216289280 series 2393451
Content provided by しらいしわたる | Wataxxx. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by しらいしわたる | Wataxxx or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
@shiraishi_unso @Norizgroove @eco_hagane @uniunano https://vimeo.com/111700011 ZIVA DYNAMICS LAUNCHES ZIVA VFX 1.4 http://www.cgsociety.org/news/article/3985/ziva-dynamics-launches-ziva-vfx-1-4 NVIDIA、Turingアーキテクチャの「GeForce RTX 2080 Ti」を発表 https://www.4gamer.net/games/421/G042134/20180820112/ https://pc.watch.impress.co.jp/docs/news/1138817.html NVIDIA RTX—Cinematic Real-Time Ray Tracing https://www.youtube.com/watch?v=KJRZTkttgLw プロシージャルゲームコンテンツ制作ブートキャンプ Part 1 はじめに https://2018.cedec.cesa.or.jp/session/detail/s5abdfe6d7e0cb Megascans 3DスキャンライブラリーとHoudiniプロシージャルコンテンツ生成 https://2018.cedec.cesa.or.jp/session/detail/s5adffc3d7a633 IndyZone-SideFXセミナー: アートディレクションとプロシージャル法の実用的共生 (Functional Symbiosis of Art Direction and Proceduralism) https://2018.cedec.cesa.or.jp/session/detail/s5af3ad3f0533b
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18 episodes

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