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26 - The Legend of Zelda: Ocarina of Time

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Manage episode 264198839 series 2388227
Content provided by Joe DeVader and Melanie Ziemia. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joe DeVader and Melanie Ziemia or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We’ve finally arrived, riding into Hyrule Castle with naught but a fairy at our side and an ocarina in our pocket. We’ve got a job to do. It’s time for Smashterpiece #26, one of the most famously influential games of all time, The Legend of Zelda: Ocarina of Time! This time we’re joined by Sol, the designer of our lovely logo, to talk about the game that wrote the book on how to make a 3D action adventure game. What are some of the most interesting things that can be learned from taking a closer look at this game? What are our favorite and least favorite dungeons to traverse? How was our experience going through a randomized version of the game after the fact? All this and more in today’s episode!

Join us next time for a special episode where we discuss the first reason for the season (or in this case podcast): Super Smash Bros!

  continue reading

81 episodes

Artwork
iconShare
 
Manage episode 264198839 series 2388227
Content provided by Joe DeVader and Melanie Ziemia. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joe DeVader and Melanie Ziemia or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We’ve finally arrived, riding into Hyrule Castle with naught but a fairy at our side and an ocarina in our pocket. We’ve got a job to do. It’s time for Smashterpiece #26, one of the most famously influential games of all time, The Legend of Zelda: Ocarina of Time! This time we’re joined by Sol, the designer of our lovely logo, to talk about the game that wrote the book on how to make a 3D action adventure game. What are some of the most interesting things that can be learned from taking a closer look at this game? What are our favorite and least favorite dungeons to traverse? How was our experience going through a randomized version of the game after the fact? All this and more in today’s episode!

Join us next time for a special episode where we discuss the first reason for the season (or in this case podcast): Super Smash Bros!

  continue reading

81 episodes

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