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SPECIAL - Super Smash Bros Melee

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Manage episode 303434568 series 2388227
Content provided by Joe DeVader and Melanie Ziemia. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joe DeVader and Melanie Ziemia or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Yet another milestone on our timeline has been reached! Today we talk about the game that refuses to die, no matter what those surrounding it do or say. A competitive titan, a wavedashing masterpiece, a space fox’s dream. That’s right, everybody, today we discuss the legendary Super Smash Bros Melee, the early GameCube title that would take the foundation of its predecessor and become a template for all the games to come after. Why do Melanie and Joe consider this game one they love to watch but not necessarily play? What’s it like to know that this is the last time a Super Smash Bros game would have a single lead composer/arranger? And why did Hungrybox come to my house and uninstall all my items before forcing me to play as Jigglypuff?

Join us next time as we journey into a world of… ghosts and dots? Probably? In Smashterpiece #38: Pac-Man World 2

  continue reading

82 episodes

Artwork
iconShare
 
Manage episode 303434568 series 2388227
Content provided by Joe DeVader and Melanie Ziemia. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joe DeVader and Melanie Ziemia or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Yet another milestone on our timeline has been reached! Today we talk about the game that refuses to die, no matter what those surrounding it do or say. A competitive titan, a wavedashing masterpiece, a space fox’s dream. That’s right, everybody, today we discuss the legendary Super Smash Bros Melee, the early GameCube title that would take the foundation of its predecessor and become a template for all the games to come after. Why do Melanie and Joe consider this game one they love to watch but not necessarily play? What’s it like to know that this is the last time a Super Smash Bros game would have a single lead composer/arranger? And why did Hungrybox come to my house and uninstall all my items before forcing me to play as Jigglypuff?

Join us next time as we journey into a world of… ghosts and dots? Probably? In Smashterpiece #38: Pac-Man World 2

  continue reading

82 episodes

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