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Ghost of a Tale Review | Chatty Rats, Beautiful Scenery, Explosive Pinecones

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Manage episode 357209214 series 3434271
Content provided by Colm Ahern and Stealth Boom Boom. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Colm Ahern and Stealth Boom Boom or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Sure, Ghost of a Tale is the first game on Stealth Boom Boom that launched via Steam Early Access, but it's also the first game we've looked at that was made by a former Dreamworks animator. Both equally as important.


On this episode, we chat about the successful IndieGoGo campaign that developer SeithCG ran, we discuss the indie-ness of Ghost of a Tale, and we chat about Lionel Gallat's reasons for leaving the animated movie business. When it comes to stealth, we chat about how easily guards give up the chase, and how one outfit kills your sneaky funtimes. When it comes to the boom boom, the conversation turns to how RPGish this game really is, plus the pinecones... man, those pinecones. And, of course, there's some time to chat about how incredible this game looks, because my god does it look incredible.


Colm tests the gaming knowledge of Adam and Josh in another round of Trivia Espionage Action and then the lads give their final verdict on whether Ghost of a Tale is a Pass, a Play, or an Espionage Explosion.


For those that would like to play along at home, we'll be reviewing Monaco: What's Yours Is Mine on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

40 episodes

Artwork
iconShare
 
Manage episode 357209214 series 3434271
Content provided by Colm Ahern and Stealth Boom Boom. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Colm Ahern and Stealth Boom Boom or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Sure, Ghost of a Tale is the first game on Stealth Boom Boom that launched via Steam Early Access, but it's also the first game we've looked at that was made by a former Dreamworks animator. Both equally as important.


On this episode, we chat about the successful IndieGoGo campaign that developer SeithCG ran, we discuss the indie-ness of Ghost of a Tale, and we chat about Lionel Gallat's reasons for leaving the animated movie business. When it comes to stealth, we chat about how easily guards give up the chase, and how one outfit kills your sneaky funtimes. When it comes to the boom boom, the conversation turns to how RPGish this game really is, plus the pinecones... man, those pinecones. And, of course, there's some time to chat about how incredible this game looks, because my god does it look incredible.


Colm tests the gaming knowledge of Adam and Josh in another round of Trivia Espionage Action and then the lads give their final verdict on whether Ghost of a Tale is a Pass, a Play, or an Espionage Explosion.


For those that would like to play along at home, we'll be reviewing Monaco: What's Yours Is Mine on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

40 episodes

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