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Call of Cthulhu: Dark Corners of the Earth
Manage episode 240378456 series 1129695
This 2005 video game tried to capture the atmosphere and experience of H. P. Lovecraft's mythos. It is now called a commercial failure and a cult classic. We discuss its unique, immersive gameplay, and its Lovecraftian approach to knowledge as a thing to fear.
Interested in the media we discussed this episode? Please support the show by purchasing it through our affiliate store:
Additional resources:
- Call of Cthulhu: Dark Corners of the Earth Interview 2
- Call of Cthulhu: Dark Corners of the Earth Q&A
- The making of Call of Cthulhu: Dark Corners of the Earth
- Owen, D. (2017). Player and Avatar : The Affective Potential of Videogames. Jefferson, UNITED STATES: McFarland.
- Horror is Knowledge: The Presentation of Fear in 'Call of Cthulhu
209 episodes
Manage episode 240378456 series 1129695
This 2005 video game tried to capture the atmosphere and experience of H. P. Lovecraft's mythos. It is now called a commercial failure and a cult classic. We discuss its unique, immersive gameplay, and its Lovecraftian approach to knowledge as a thing to fear.
Interested in the media we discussed this episode? Please support the show by purchasing it through our affiliate store:
Additional resources:
- Call of Cthulhu: Dark Corners of the Earth Interview 2
- Call of Cthulhu: Dark Corners of the Earth Q&A
- The making of Call of Cthulhu: Dark Corners of the Earth
- Owen, D. (2017). Player and Avatar : The Affective Potential of Videogames. Jefferson, UNITED STATES: McFarland.
- Horror is Knowledge: The Presentation of Fear in 'Call of Cthulhu
209 episodes
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