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959: TypeScript on the GPU with TypeGPU creator Iwo Plaza

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Manage episode 522109708 series 1469447
Content provided by Wes Bos and Scott Tolinski - Full Stack JavaScript Web Developers. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Wes Bos and Scott Tolinski - Full Stack JavaScript Web Developers or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Scott and CJ sit down live at JSNation NYC with Iwo Plaza, creator of TypeGPU, to dig into how WebGPU is unlocking a new wave of graphics and compute power on the web. They chat about shader authoring in TypeScript, the future of GPU-powered AI in the browser, and what it takes to build a killer developer-friendly graphics library.

Show Notes

  • 00:00 Welcome to Syntax!
  • 00:32 What is TypeGPU? High-level overview and why it exists
  • 01:20 WebGPU vs WebGL – the new era of GPU access on the web
  • 01:47 Why shader languages are hard + making them accessible
  • 02:24 Iwo’s background in C++, OpenGL, and discovering JS
  • 03:06 Sharing graphics work on the web vs native platforms
  • 03:29 WebGPU frustrations that inspired TypeGPU
  • 04:17 Making GPU–CPU data exchange easier with Zod-like schemas
  • 05:01 Writing shaders in JavaScript + the unified type system
  • 05:38 How the “use_gpu” directive works under the hood
  • 06:05 Building a compiler that turns TypeScript into shader code
  • 07:00 Type inference, primitives, structs, and TypeScript magic
  • 08:21 Leveraging existing tooling via Unplugin + bundler integration
  • 09:15 How TypeGPU extracts ASTs and generates TinyEST metadata
  • 10:10 Runtime shader generation vs build-time macros
  • 11:07 How the AST is traversed + maintaining transparency in output
  • 11:43 Example projects like Jelly Shader and community reception
  • 12:05 Brought to you by Sentry.io
  • 12:30 Does TypeGPU replace 3JS? How it fits the existing ecosystem
  • 13:20 Low-level control vs high-level abstractions
  • 14:04 Upcoming Three.js integration – plugging TypeGPU into materials compute shaders
  • 15:34 Making GPU development more approachable
  • 16:26 Docs, examples, and the philosophy behind TypeGPU documentation
  • 17:03 Building features by building examples first
  • 18:13 Using examples as a test suite + how docs shape API design
  • 19:00 Docs as a forcing function for intuitive APIs
  • 20:21 GPU for AI – browser inference and future abstractions
  • 21:11 How AI examples inform new libraries (noise, inference, etc.)
  • 21:57 Keeping the core package small and flexible
  • 22:44 Building “TypeGPU AI”-style extensions without bloating the core
  • 23:07 The cost of AI examples and building everything from scratch
  • 23:41 Standard library design and future of the ecosystem
  • 24:04 Closing thoughts from Iwo – OSS, GPU renaissance, and encouragement
  • 24:34 Sick Picks & Shameless Plugs

Sick Picks

  • Iwo: Perogies

Shameless Plugs

  • Iwo: Syntax Podcast

Hit us up on Socials!

Syntax: X Instagram Tiktok LinkedIn Threads

Wes: X Instagram Tiktok LinkedIn Threads

Scott: X Instagram Tiktok LinkedIn Threads

Randy: X Instagram YouTube Threads

  continue reading

964 episodes

Artwork
iconShare
 
Manage episode 522109708 series 1469447
Content provided by Wes Bos and Scott Tolinski - Full Stack JavaScript Web Developers. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Wes Bos and Scott Tolinski - Full Stack JavaScript Web Developers or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Scott and CJ sit down live at JSNation NYC with Iwo Plaza, creator of TypeGPU, to dig into how WebGPU is unlocking a new wave of graphics and compute power on the web. They chat about shader authoring in TypeScript, the future of GPU-powered AI in the browser, and what it takes to build a killer developer-friendly graphics library.

Show Notes

  • 00:00 Welcome to Syntax!
  • 00:32 What is TypeGPU? High-level overview and why it exists
  • 01:20 WebGPU vs WebGL – the new era of GPU access on the web
  • 01:47 Why shader languages are hard + making them accessible
  • 02:24 Iwo’s background in C++, OpenGL, and discovering JS
  • 03:06 Sharing graphics work on the web vs native platforms
  • 03:29 WebGPU frustrations that inspired TypeGPU
  • 04:17 Making GPU–CPU data exchange easier with Zod-like schemas
  • 05:01 Writing shaders in JavaScript + the unified type system
  • 05:38 How the “use_gpu” directive works under the hood
  • 06:05 Building a compiler that turns TypeScript into shader code
  • 07:00 Type inference, primitives, structs, and TypeScript magic
  • 08:21 Leveraging existing tooling via Unplugin + bundler integration
  • 09:15 How TypeGPU extracts ASTs and generates TinyEST metadata
  • 10:10 Runtime shader generation vs build-time macros
  • 11:07 How the AST is traversed + maintaining transparency in output
  • 11:43 Example projects like Jelly Shader and community reception
  • 12:05 Brought to you by Sentry.io
  • 12:30 Does TypeGPU replace 3JS? How it fits the existing ecosystem
  • 13:20 Low-level control vs high-level abstractions
  • 14:04 Upcoming Three.js integration – plugging TypeGPU into materials compute shaders
  • 15:34 Making GPU development more approachable
  • 16:26 Docs, examples, and the philosophy behind TypeGPU documentation
  • 17:03 Building features by building examples first
  • 18:13 Using examples as a test suite + how docs shape API design
  • 19:00 Docs as a forcing function for intuitive APIs
  • 20:21 GPU for AI – browser inference and future abstractions
  • 21:11 How AI examples inform new libraries (noise, inference, etc.)
  • 21:57 Keeping the core package small and flexible
  • 22:44 Building “TypeGPU AI”-style extensions without bloating the core
  • 23:07 The cost of AI examples and building everything from scratch
  • 23:41 Standard library design and future of the ecosystem
  • 24:04 Closing thoughts from Iwo – OSS, GPU renaissance, and encouragement
  • 24:34 Sick Picks & Shameless Plugs

Sick Picks

  • Iwo: Perogies

Shameless Plugs

  • Iwo: Syntax Podcast

Hit us up on Socials!

Syntax: X Instagram Tiktok LinkedIn Threads

Wes: X Instagram Tiktok LinkedIn Threads

Scott: X Instagram Tiktok LinkedIn Threads

Randy: X Instagram YouTube Threads

  continue reading

964 episodes

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